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Re: LZDoom 3.87b 11/08 released

PostPosted: Sun Dec 13, 2020 12:38 am
by Valken
I will test this in a few hours after I return! Thanks DrFrag!

Re: LZDoom 3.87c 01/24 released

PostPosted: Sun Jan 24, 2021 2:21 pm
by drfrag
I've released 3.87c to fix a few serious bugs (mainly the GL graphic glitches with the partial invisibility effect and weapon bob jittering) . I've included the widescreen graphics by Nash this time. And i've also replaced the included 32 bit OpenAL32.dll with a custom 1.20.1 build so to run LZDoom on Windows XP you'd need replace the dll with the older 1.19 version.

Re: LZDoom 3.87c 01/24 released

PostPosted: Mon Feb 01, 2021 9:25 pm
by Karl515
The Linux version hasn't been updated in the download page.

Re: LZDoom 3.87c 01/24 released

PostPosted: Thu Feb 04, 2021 12:22 pm
by drfrag
I know, there are no linux versions yet. I don't build those but if they are posted i'll update the page.

Re: LZDoom 3.87c 01/24 released

PostPosted: Fri Feb 05, 2021 4:27 am
by FranjeGueje
Hi!

Thanks @drfrag.
I could compile lzdoom (3.87c) on Linux Manjaro aarch64 and it works!!
I will follow this project closely, I knew only gzdoom (and zdoom) and used it for my desktop PC and now I have lzdoom for my Khadas VIM3.

Re: LZDoom 3.87c 01/24 released

PostPosted: Sat Feb 06, 2021 4:00 pm
by Karl515
FranjeGueje wrote:Hi!

Thanks @drfrag.
I could compile lzdoom (3.87c) on Linux Manjaro aarch64 and it works!!
I will follow this project closely, I knew only gzdoom (and zdoom) and used it for my desktop PC and now I have lzdoom for my Khadas VIM3.

Can you update the AUR? Or at least post the instructions?

Re: LZDoom 3.87c 01/24 released

PostPosted: Sun Feb 07, 2021 3:39 am
by FranjeGueje
I compiled with the instructions from https://zdoom.org/wiki/Compile_GZDoom_on_Linux I used the Arch dependencies https://zdoom.org/wiki/Compile_GZDoom_on_Linux#Arch_Linux

After that I also created a custom package with PKGBUILD:
Spoiler:


You can use whichever method you prefer.

Re: LZDoom 3.87c 01/24 released

PostPosted: Sun Feb 07, 2021 5:43 am
by Karl515
Cheers mate! Thanks for the instructions.

Re: LZDoom 3.87c 01/24 released

PostPosted: Wed May 26, 2021 12:10 pm
by drfrag
I've merged some stuff that needs testing, the latest devbuild is here as always.
https://devbuilds.drdteam.org/lzdoom/

Re: LZDoom 3.87c 01/24 released

PostPosted: Mon May 31, 2021 2:44 pm
by Aleasdf
Is there a way to bring back the old OpenGL 1 support that was left after GZDoom 1.8.03?

Re: LZDoom 3.87c 01/24 released

PostPosted: Thu Jun 03, 2021 3:48 am
by drfrag
Of course not. But i've brought back the old gamma table method with the d3d_nogammaramp cvar.
I need that becouse i can't play software otherwise, my screen is very bad and has a strong blueish tint and without a filter i can't stand even five minutes. Seems those filters also use SetGammaRamp so they don't work.
It will be in the next devbuild, for me it works but i'm not very sure of what i did. The table was also used in D3DPal::Update and i guess that's to keep the gamma when palette changes. Note that once you enable the ramp you need to switch to windowed to disable it else it gets stuck and both gammas add up. There's no workaround, that's how it works.
https://github.com/drfrag666/gzdoom/com ... c586f5aa59
https://github.com/drfrag666/gzdoom/com ... e2806ac2ab

Re: LZDoom 3.87c 01/24 released

PostPosted: Thu Jun 03, 2021 2:43 pm
by Redneckerz
Aleasdf wrote:Is there a way to bring back the old OpenGL 1 support that was left after GZDoom 1.8.03?

Not with LZDoom, but there are alternatives; ZDoom LE (Slightly newer GZDoom build) and ZDoom CL.

Re: LZDoom 3.87c 01/24 released

PostPosted: Sat Jun 26, 2021 7:40 am
by ClessxAlghazanth
How do you get weapon names to display on the screen while changing weapons with mouse wheel ? Is there a setting for it ?
I'm running BDv21 with Tomtefar's Extension. Weapon names display fine on Zandronum but not with LZDoom
Best regards

Re: LZDoom 3.87c 01/24 released

PostPosted: Sat Jun 26, 2021 8:04 am
by drfrag
No idea must be a Zandronum feature.

Re: LZDoom 3.87c 01/24 released

PostPosted: Sat Jun 26, 2021 9:51 am
by wildweasel
drfrag wrote:No idea must be a Zandronum feature.

This exists in GZDoom as well, and by extension should exist in LZDoom unless it was specifically removed from the menu. It should be called "Display Nametags" and has a setting for Inventory, Weapons, and Both.