Nope, it worked in the legacy branch but both libraries folders are identical minus a few includes for other libraries.
Now it also hangs after rebuilding those projects, it was a VS failure.
drfrag wrote:This release fixes some bugs and mod compatibility problems plus has better vanilla gameplay due to the option to use the original Doom random number generator (also used in ZDoom 1.13).
JohnDoe8 wrote:The program freezes when switching midi device from Fluidsynth to ADLMIDI, I'm using the 64-bit build without mods.
target_link_libraries( zmusic adl dumb gme oplsynth opn timidity timidityplus wildmidi "${CMAKE_DL_LIBS}" )
cubebert wrote:I like the option of using the original number generator, but will it be ported over to GZDoom or is that only an LZDoom thing?
Valken wrote:I want to thank you for this as it has off focused joy pad xinput and dinput controller support, but can the GZdoom developers add this to the main GZDoom branch? There is no "joy_background" selection in GZDoom.
drfrag wrote:It's not only making them work in the background i also added support for four controllers at the same time, and later i even removed the cvar.
I already made a PR and it was rejected, so it's a LZDoom exclusive feature.
Rachael wrote:In order to get features in GZDoom, you must post in Feature Suggestions, not post it in several random threads.
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