LZDoom 3.87a 10/18 released

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Re: LZDoom 3.87 10/12 released

Postby drfrag » Thu Oct 15, 2020 8:28 am

Nope, it worked in the legacy branch but both libraries folders are identical minus a few includes for other libraries.
Now it also hangs after rebuilding those projects, it was a VS failure.
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Re: LZDoom 3.87 10/12 released

Postby cubebert » Thu Oct 15, 2020 7:53 pm

drfrag wrote:This release fixes some bugs and mod compatibility problems plus has better vanilla gameplay due to the option to use the original Doom random number generator (also used in ZDoom 1.13).


I like the option of using the original number generator, but will it be ported over to GZDoom or is that only an LZDoom thing?
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Re: LZDoom 3.87 10/12 released

Postby drfrag » Fri Oct 16, 2020 6:10 am

JohnDoe8 wrote:The program freezes when switching midi device from Fluidsynth to ADLMIDI, I'm using the 64-bit build without mods.

It's fixed, try today's devbuild. It was a bug in the library itself but GZDoom devbuilds are shipped with an old zmusic dll.
BTW zmusic is not built when adl and opn are compiled and linked but i think the solution is correct, i need to rebuild zmusic. The CMakeLists says:
Code: Select allExpand view
target_link_libraries( zmusic adl dumb gme oplsynth opn timidity timidityplus wildmidi "${CMAKE_DL_LIBS}" )

cubebert wrote:I like the option of using the original number generator, but will it be ported over to GZDoom or is that only an LZDoom thing?

It's LZDoom exclusive, check: https://www.doomworld.com/forum/topic/1 ... nt=2203571
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Re: LZDoom 3.87 10/12 released

Postby drfrag » Sat Oct 17, 2020 12:45 pm

I've just uploaded a devbuild to test stuff for tomorrow's upcoming release. Please check: https://devbuilds.drdteam.org/lzdoom/lz ... 0a0e02.zip
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Re: LZDoom 3.87 10/12 released

Postby drfrag » Sun Oct 18, 2020 2:09 pm

3.87a is up. There are also a few more bugfixes from GZDoom.
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