LZDoom 3.87a 10/18 released

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Re: LZDoom 3.86a 06/21 released

Postby _mental_ » Sat Oct 10, 2020 4:56 am

Nevermind, after looking at GZDoom code again I realized that there is no specific handling for traveling as FLevelLocals has one global instance at the moment.
As for the issue with !level, I need to check it in the debugger.
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Re: LZDoom 3.86a 06/21 released

Postby drfrag » Sat Oct 10, 2020 5:06 am

Thanks very much! I'm completely lost here.
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Re: LZDoom 3.86a 06/21 released

Postby _mental_ » Sat Oct 10, 2020 6:35 am

I fixed it by copying code related to level global variable from GZDoom.
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Re: LZDoom 3.86a 06/21 released

Postby drfrag » Sat Oct 10, 2020 7:12 am

WOW! I couldn't have even dreamed of fixing it myself. :D
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Re: LZDoom 3.86a 06/21 released

Postby Kamil » Sat Oct 10, 2020 10:17 am

Where can I find the GitHub LZDoom link ?
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Re: LZDoom 3.86a 06/21 released

Postby drfrag » Sat Oct 10, 2020 10:23 am

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Re: LZDoom 3.86a 06/21 released

Postby Kamil » Sat Oct 10, 2020 2:35 pm

Thanks
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Git Branch

Postby Skibicki » Sat Oct 10, 2020 5:56 pm

The DRD Team page links to the wrong git branch.
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Re: LZDoom 3.86a 06/21 released

Postby drfrag » Mon Oct 12, 2020 3:22 am

Yeah, it's true but we'll switch to the new branch in a few days anyway i think. BTW later today i'll release 3.87.
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Re: LZDoom 3.87 10/12 released

Postby drfrag » Mon Oct 12, 2020 11:16 am

3.87 is up, check first post. This release fixes some bugs and mod compatibility problems plus has better vanilla gameplay due to the option to use the original Doom random number generator (also used in ZDoom 1.13). There are also some new ZScript features from GZDoom.
Special thanks to _mental_ and Edward850.
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Re: LZDoom 3.87 10/12 released

Postby Kamil » Mon Oct 12, 2020 11:37 am

Nice :)
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Re: LZDoom 3.87 10/12 released

Postby UnLawfulSpoon » Mon Oct 12, 2020 12:06 pm

will there be a version for Mac?
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Re: LZDoom 3.87 10/12 released

Postby JohnDoe8 » Thu Oct 15, 2020 3:01 am

The program freezes when switching midi device from Fluidsynth to ADLMIDI, I'm using the 64-bit build without mods.
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Re: LZDoom 3.87 10/12 released

Postby _mental_ » Thu Oct 15, 2020 3:13 am

UnLawfulSpoon wrote:will there be a version for Mac?

It's in the corresponding release thread.
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Re: LZDoom 3.87 10/12 released

Postby drfrag » Thu Oct 15, 2020 4:00 am

JohnDoe8 wrote:The program freezes when switching midi device from Fluidsynth to ADLMIDI, I'm using the 64-bit build without mods.

Yeah it doesn't work, it worked with the old banks and just updated them before release. No idea why, i hope Wohlstand will fix it.
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