LZDoom 3.86a 06/21 released

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Re: LZDoom 3.86 06/20 released

Postby drfrag » Sun Jun 21, 2020 5:46 am

I don't think relevance depends on 32 bit but on what we'll do, if there are few unique features it would be a GZDoom clone and if there's a lot of different content there would be conflicts and the project would be harder to maintain. I'd like more developers to join the team (likely i'll send some invitations) and then i'd try to keep the pieces together. We'll see what happens but i dont like LZDoom being a one man project anymore. Clearly i can't fix the issues in the software renderer so i'd need help there. My initial idea was to keep the software renderer as the default but the main renderer in Softpoly is Softpoly 2 itself.
Here there are some low resolution presets and there's a fallback for next run if OpenGL fails. And with some crappy old drivers D3D9Ex can fail even when there's aero but i added a fallback to D3D9 and then to GDI. Performance here is pretty much the same.
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Re: LZDoom 3.86a 06/21 released

Postby Graf Zahl » Sun Jun 21, 2020 12:02 pm

Last survey, 32 bit was 1.5% of all users. Last survey where GL2 was still in, 32 bit wad 3%, and GL2 was slightly less than 5%.
And since last year Windows 7 saw the end of support and a massive drop in numbers. If you want to keep support for it, fine, but expect portability problems to come when GZDoom doesn't try to preserve 32 bit support anymore.
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Re: LZDoom 3.86a 06/21 released

Postby drfrag » Sun Jul 05, 2020 4:07 pm

I've released a couple of devbuilds to try this: https://www.doomworld.com/forum/topic/1 ... to-lzdoom/
And also to check performance on 32 bit.
Rachael wrote:GZDoom would set a few defaults (but not the actual CVars) to compensate for the loss of speed with SoftPoly

Now the engine starts in a new half native scale mode, people were not changing the scale and they complained that it was very slow. For OpenGL the difference is much smaller but still it's a bit slower (before the default resolution was 640x480). They just won't change the resolution.
How about the automap zoom speed now? I also merged that software sprite shadows thing.
https://devbuilds.drdteam.org/lzdoom/

(I've also uploaded a GZDoom legacy devbuild for nostalgic people to the gzdoom-vintage folder)
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Re: LZDoom 3.86a 06/21 released

Postby Itschristian » Sun Aug 09, 2020 4:09 am

Can i use OpenGL renderer for my OpenGL 1.1 laptop?
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Re: LZDoom 3.86a 06/21 released

Postby drfrag » Sun Aug 09, 2020 5:15 am

No. But is it really a 1.1 laptop from the nineties or you haven't installed a graphics driver?
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