Matt087 wrote:Great job on making LZ doom the absolute hands down BEST !! source port for Doom, Hexen, heretic, strife etc . Not only is LZ Doom catching up with GZ doom in visual enhancements , but it runs So much faster FPS wise
Matt wrote:drfrag can you see if the fill() function for ZScript status bars works for alpha values below 255? We seem to have run into an issue.
Matt087 wrote:Great job on making LZ doom the absolute hands down BEST !! source port for Doom, Hexen, heretic, strife etc . Not only is LZ Doom catching up with GZ doom in visual enhancements , but it runs So much faster FPS wise , GZ Doom and most other doom source ports seemed to run real slow, until i discovered LZ Doom and realized just how optimized this port really is , very fast even when maxed out settings wise in 4K resolution .
Matt087 wrote:MY main rig is an I7 4930k @ 4.5GHZ with 32 gb of corsair vengence pro Ddr3 2400mhz quad channel memory on a sabertooth X79 motherboard ,GTX 1080s in SLI . yet even the old Zdoom ran slow in comparison to LZ Doom.
Redneckerz wrote:[*]GZDoom does not (afaik) support SLI, but even a single GTX1080 is more than enough to run the latest works.]
Teddipetzi wrote:It also has by default a distance culling feature turned on that may give the appearance of better performance at the cost of incompletely rendered levels. This is perfectly fine for the intended target hardware but surely not for a modern system.
All that said - for me it runs just like the GZDoom version it is built on, which on maps where it matters is 15-20% below modern GZDoom.
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