LZDoom 3.86a 06/21 released

Game Engines go in this forum
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine are perfectly acceptable here too.

Please read the full rules for more details.

Re: LZDoom 3.85 02/29 released

Postby Kamil » Sun Apr 12, 2020 4:37 pm

Yes. I tried to load the save from the build version of April 9th. Should I re-configure everything?
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Postby drfrag » Sun Apr 12, 2020 4:39 pm

No, the differences between both branches are massive so they cannot work.
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: LZDoom 3.85 02/29 released

Postby Kamil » Sun Apr 12, 2020 4:43 pm

I tried to start the game again and I did not get a very good FPS in PB 3.0, although there were no problems with the build on April 9th.
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Postby drfrag » Sun Apr 12, 2020 4:49 pm

But have you deleted your ini? Select the GL renderer then. Don't overwrite your old save just in case there are problems.
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: LZDoom 3.85 02/29 released

Postby Kamil » Sun Apr 12, 2020 4:50 pm

Not. I have not deleted ini yet
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Postby drfrag » Sun Apr 12, 2020 5:00 pm

Strange, there can't be that much of a difference. And what about performance with a recent GZDoom?
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: LZDoom 3.85 02/29 released

Postby Kamil » Sun Apr 12, 2020 5:02 pm

With the build to which you gave me the link, everything is fine. But before that there was a stutter of FPS in vanilla Doom 2. I could not solve this problem.
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Postby drfrag » Sun Apr 12, 2020 5:14 pm

Performance should be pretty much the same as in GZDoom, you complained about bad LZDoom performance in the past. Are you sure you're using the same settings for both?
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: LZDoom 3.85 02/29 released

Postby Kamil » Sun Apr 12, 2020 5:17 pm

Yes. I use the same settings. I have a question. What settings can kill performance?
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Postby drfrag » Sun Apr 12, 2020 5:25 pm

Are you using HQ resize modes? Is vid_preferbackend 0?
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: LZDoom 3.85 02/29 released

Postby Kamil » Sun Apr 12, 2020 5:27 pm

I do not use any filters
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Postby Kamil » Sun Apr 12, 2020 5:30 pm

Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Postby drfrag » Sun Apr 12, 2020 5:39 pm

But those settings are from a 3.85 version, you're complaining about performance with the latest devbuild.
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: LZDoom 3.85 02/29 released

Postby Kamil » Sun Apr 12, 2020 5:43 pm

Yup
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Postby drfrag » Sun Apr 12, 2020 6:05 pm

Then why are you posting them?
drfrag wrote:Is vid_preferbackend 0?
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

PreviousNext

Return to Game Engines

Who is online

Users browsing this forum: No registered users and 1 guest