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Re: LZDoom 3.85 02/29 released

Posted: Sun Apr 12, 2020 11:49 am
by Kamil
I have a thought. Create an experimental LZDoom build that contains only the most important things. Moreover, LZDoom is designed for weak PCs. Here are some things to remove (Shadowmaps, various texture filters, multisamples, a map of the environment of mirrors, stereo 3D VR, delete various MIDI- leave only the best quality.)

Re: LZDoom 3.85 02/29 released

Posted: Sun Apr 12, 2020 11:53 am
by drfrag
That wouldn't make much sense, i even ported some shaders from GZDoom. To disable stuff use the -glversion parameter.

Re: LZDoom 3.85 02/29 released

Posted: Sun Apr 12, 2020 11:54 am
by Kamil
What ideas do you have for the next update?

Re: LZDoom 3.85 02/29 released

Posted: Sun Apr 12, 2020 11:58 am
by Kamil
I just think that some things are not needed for LZDoom. Moreover, this port is for weak PC. But you know better.

Re: LZDoom 3.85 02/29 released

Posted: Sun Apr 12, 2020 12:08 pm
by drfrag
Most likely there will be a 3.86 version release from the current branch. I can't make plans for the future.
I've released a devbuild from my master branch to test the double spawn skill property and DM flag (i don't think it will wreak havoc :) ), and the bobbing while firing and damage fix for bouncing missiles GZDoom PRs. Well and many things actually. :melancholy:
https://devbuilds.drdteam.org/lzdoom/lz ... c45eab5.7z
Edit: note that old savegames are not compatible with this build.

Re: LZDoom 3.85 02/29 released

Posted: Sun Apr 12, 2020 12:12 pm
by Kamil
I encountered a bug in the new LZDoom build in PB 3.0

Re: LZDoom 3.85 02/29 released

Posted: Sun Apr 12, 2020 12:15 pm
by Kamil

Re: LZDoom 3.85 02/29 released

Posted: Sun Apr 12, 2020 12:19 pm
by Kamil
This happens in lzdoom-x64-l4.4pre-3-g4ec45eab5.7z

Re: LZDoom 3.85 02/29 released

Posted: Sun Apr 12, 2020 12:27 pm
by drfrag
What happens if you load only PB? BTW where is it?
And if you load all the mods with this GZDoom devbuild? https://devbuilds.drdteam.org/gzdoom/gz ... f1c8a0d.7z

Re: LZDoom 3.85 02/29 released

Posted: Sun Apr 12, 2020 12:39 pm
by Kamil
There are no problems with GZDoom

Re: LZDoom 3.85 02/29 released

Posted: Sun Apr 12, 2020 1:18 pm
by Redneckerz
Kamil wrote:There are no problems with GZDoom
Please, can you elaborate?

Does it work with all the mods or only PB?
What are the steps you do before the problem occurs?

Re: LZDoom 3.85 02/29 released

Posted: Sun Apr 12, 2020 1:21 pm
by drfrag
So it still crashes with only PB?
I'm downloading it from here: https://github.com/pa1nki113r/Project_Brutality

Re: LZDoom 3.85 02/29 released

Posted: Sun Apr 12, 2020 1:35 pm
by drfrag
For me PB doesn't crash but takes 1.5 GB of ram. Are you using any HQ resize mode? Where can i download the other mods?
Edit: have you tested it with reasonable settings? I can't find the HUD but i suspect this is not a bug.

Re: LZDoom 3.85 02/29 released

Posted: Sun Apr 12, 2020 4:26 pm
by Kamil
I always used these settings. And I had no problems with PB 3.0 in LZDoom. I'm talking about lzdoom-x64-3.85-55-g518abb236.7z
https://www.dropbox.com/s/e721fmmgake1v ... 1.ini?dl=0

Re: LZDoom 3.85 02/29 released

Posted: Sun Apr 12, 2020 4:32 pm
by drfrag
I think now i know what's going on, you've tried to load an old savegame right? They are not compatible but i should not try to load them.