LZDoom 3.88b 02/26 released
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
Re: LZDoom 3.85 02/29 released
I have a thought. Create an experimental LZDoom build that contains only the most important things. Moreover, LZDoom is designed for weak PCs. Here are some things to remove (Shadowmaps, various texture filters, multisamples, a map of the environment of mirrors, stereo 3D VR, delete various MIDI- leave only the best quality.)
- drfrag
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Re: LZDoom 3.85 02/29 released
That wouldn't make much sense, i even ported some shaders from GZDoom. To disable stuff use the -glversion parameter.
Re: LZDoom 3.85 02/29 released
What ideas do you have for the next update?
Re: LZDoom 3.85 02/29 released
I just think that some things are not needed for LZDoom. Moreover, this port is for weak PC. But you know better.
- drfrag
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Re: LZDoom 3.85 02/29 released
Most likely there will be a 3.86 version release from the current branch. I can't make plans for the future.
I've released a devbuild from my master branch to test the double spawn skill property and DM flag (i don't think it will wreak havoc ), and the bobbing while firing and damage fix for bouncing missiles GZDoom PRs. Well and many things actually.
https://devbuilds.drdteam.org/lzdoom/lz ... c45eab5.7z
Edit: note that old savegames are not compatible with this build.
I've released a devbuild from my master branch to test the double spawn skill property and DM flag (i don't think it will wreak havoc ), and the bobbing while firing and damage fix for bouncing missiles GZDoom PRs. Well and many things actually.
https://devbuilds.drdteam.org/lzdoom/lz ... c45eab5.7z
Edit: note that old savegames are not compatible with this build.
Last edited by drfrag on Sun Apr 12, 2020 4:40 pm, edited 1 time in total.
Re: LZDoom 3.85 02/29 released
I encountered a bug in the new LZDoom build in PB 3.0
Re: LZDoom 3.85 02/29 released
This happens in lzdoom-x64-l4.4pre-3-g4ec45eab5.7z
- drfrag
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Re: LZDoom 3.85 02/29 released
What happens if you load only PB? BTW where is it?
And if you load all the mods with this GZDoom devbuild? https://devbuilds.drdteam.org/gzdoom/gz ... f1c8a0d.7z
And if you load all the mods with this GZDoom devbuild? https://devbuilds.drdteam.org/gzdoom/gz ... f1c8a0d.7z
Re: LZDoom 3.85 02/29 released
There are no problems with GZDoom
- Redneckerz
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Re: LZDoom 3.85 02/29 released
Please, can you elaborate?Kamil wrote:There are no problems with GZDoom
Does it work with all the mods or only PB?
What are the steps you do before the problem occurs?
- drfrag
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Re: LZDoom 3.85 02/29 released
So it still crashes with only PB?
I'm downloading it from here: https://github.com/pa1nki113r/Project_Brutality
I'm downloading it from here: https://github.com/pa1nki113r/Project_Brutality
- drfrag
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Re: LZDoom 3.85 02/29 released
For me PB doesn't crash but takes 1.5 GB of ram. Are you using any HQ resize mode? Where can i download the other mods?
Edit: have you tested it with reasonable settings? I can't find the HUD but i suspect this is not a bug.
Edit: have you tested it with reasonable settings? I can't find the HUD but i suspect this is not a bug.
Re: LZDoom 3.85 02/29 released
I always used these settings. And I had no problems with PB 3.0 in LZDoom. I'm talking about lzdoom-x64-3.85-55-g518abb236.7z
https://www.dropbox.com/s/e721fmmgake1v ... 1.ini?dl=0
https://www.dropbox.com/s/e721fmmgake1v ... 1.ini?dl=0
- drfrag
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Re: LZDoom 3.85 02/29 released
I think now i know what's going on, you've tried to load an old savegame right? They are not compatible but i should not try to load them.