LZDoom 3.88b 02/26 released

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Kamil
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Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Post by Kamil »

I have a thought. Create an experimental LZDoom build that contains only the most important things. Moreover, LZDoom is designed for weak PCs. Here are some things to remove (Shadowmaps, various texture filters, multisamples, a map of the environment of mirrors, stereo 3D VR, delete various MIDI- leave only the best quality.)
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drfrag
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Re: LZDoom 3.85 02/29 released

Post by drfrag »

That wouldn't make much sense, i even ported some shaders from GZDoom. To disable stuff use the -glversion parameter.
Kamil
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Re: LZDoom 3.85 02/29 released

Post by Kamil »

What ideas do you have for the next update?
Kamil
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Re: LZDoom 3.85 02/29 released

Post by Kamil »

I just think that some things are not needed for LZDoom. Moreover, this port is for weak PC. But you know better.
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drfrag
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Re: LZDoom 3.85 02/29 released

Post by drfrag »

Most likely there will be a 3.86 version release from the current branch. I can't make plans for the future.
I've released a devbuild from my master branch to test the double spawn skill property and DM flag (i don't think it will wreak havoc :) ), and the bobbing while firing and damage fix for bouncing missiles GZDoom PRs. Well and many things actually. :melancholy:
https://devbuilds.drdteam.org/lzdoom/lz ... c45eab5.7z
Edit: note that old savegames are not compatible with this build.
Last edited by drfrag on Sun Apr 12, 2020 4:40 pm, edited 1 time in total.
Kamil
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Re: LZDoom 3.85 02/29 released

Post by Kamil »

I encountered a bug in the new LZDoom build in PB 3.0
Kamil
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Re: LZDoom 3.85 02/29 released

Post by Kamil »

Kamil
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Re: LZDoom 3.85 02/29 released

Post by Kamil »

This happens in lzdoom-x64-l4.4pre-3-g4ec45eab5.7z
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drfrag
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Re: LZDoom 3.85 02/29 released

Post by drfrag »

What happens if you load only PB? BTW where is it?
And if you load all the mods with this GZDoom devbuild? https://devbuilds.drdteam.org/gzdoom/gz ... f1c8a0d.7z
Kamil
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Re: LZDoom 3.85 02/29 released

Post by Kamil »

There are no problems with GZDoom
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Redneckerz
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Re: LZDoom 3.85 02/29 released

Post by Redneckerz »

Kamil wrote:There are no problems with GZDoom
Please, can you elaborate?

Does it work with all the mods or only PB?
What are the steps you do before the problem occurs?
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drfrag
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Re: LZDoom 3.85 02/29 released

Post by drfrag »

So it still crashes with only PB?
I'm downloading it from here: https://github.com/pa1nki113r/Project_Brutality
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drfrag
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Re: LZDoom 3.85 02/29 released

Post by drfrag »

For me PB doesn't crash but takes 1.5 GB of ram. Are you using any HQ resize mode? Where can i download the other mods?
Edit: have you tested it with reasonable settings? I can't find the HUD but i suspect this is not a bug.
Kamil
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Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Post by Kamil »

I always used these settings. And I had no problems with PB 3.0 in LZDoom. I'm talking about lzdoom-x64-3.85-55-g518abb236.7z
https://www.dropbox.com/s/e721fmmgake1v ... 1.ini?dl=0
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drfrag
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Re: LZDoom 3.85 02/29 released

Post by drfrag »

I think now i know what's going on, you've tried to load an old savegame right? They are not compatible but i should not try to load them.
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