LZDoom 3.86a 06/21 released

Game Engines go in this forum
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine are perfectly acceptable here too.

Please read the full rules for more details.

Re: LZDoom 3.85 02/29 released

Postby Kamil » Sun Apr 12, 2020 11:49 am

I have a thought. Create an experimental LZDoom build that contains only the most important things. Moreover, LZDoom is designed for weak PCs. Here are some things to remove (Shadowmaps, various texture filters, multisamples, a map of the environment of mirrors, stereo 3D VR, delete various MIDI- leave only the best quality.)
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Postby drfrag » Sun Apr 12, 2020 11:53 am

That wouldn't make much sense, i even ported some shaders from GZDoom. To disable stuff use the -glversion parameter.
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: LZDoom 3.85 02/29 released

Postby Kamil » Sun Apr 12, 2020 11:54 am

What ideas do you have for the next update?
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Postby Kamil » Sun Apr 12, 2020 11:58 am

I just think that some things are not needed for LZDoom. Moreover, this port is for weak PC. But you know better.
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Postby drfrag » Sun Apr 12, 2020 12:08 pm

Most likely there will be a 3.86 version release from the current branch. I can't make plans for the future.
I've released a devbuild from my master branch to test the double spawn skill property and DM flag (i don't think it will wreak havoc :) ), and the bobbing while firing and damage fix for bouncing missiles GZDoom PRs. Well and many things actually. :melancholy:
https://devbuilds.drdteam.org/lzdoom/lz ... c45eab5.7z
Edit: note that old savegames are not compatible with this build.
Last edited by drfrag on Sun Apr 12, 2020 4:40 pm, edited 1 time in total.
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: LZDoom 3.85 02/29 released

Postby Kamil » Sun Apr 12, 2020 12:12 pm

I encountered a bug in the new LZDoom build in PB 3.0
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Postby Kamil » Sun Apr 12, 2020 12:15 pm

Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Postby Kamil » Sun Apr 12, 2020 12:19 pm

This happens in lzdoom-x64-l4.4pre-3-g4ec45eab5.7z
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Postby drfrag » Sun Apr 12, 2020 12:27 pm

What happens if you load only PB? BTW where is it?
And if you load all the mods with this GZDoom devbuild? https://devbuilds.drdteam.org/gzdoom/gz ... f1c8a0d.7z
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: LZDoom 3.85 02/29 released

Postby Kamil » Sun Apr 12, 2020 12:39 pm

There are no problems with GZDoom
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Postby Redneckerz » Sun Apr 12, 2020 1:18 pm

Kamil wrote:There are no problems with GZDoom

Please, can you elaborate?

Does it work with all the mods or only PB?
What are the steps you do before the problem occurs?
User avatar
Redneckerz
To it's ports i may have seen
Spotlight Team
 
Joined: 25 Nov 2019
Discord: Redneckerz#8399
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia (Legacy GZDoom)

Re: LZDoom 3.85 02/29 released

Postby drfrag » Sun Apr 12, 2020 1:21 pm

So it still crashes with only PB?
I'm downloading it from here: https://github.com/pa1nki113r/Project_Brutality
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: LZDoom 3.85 02/29 released

Postby drfrag » Sun Apr 12, 2020 1:35 pm

For me PB doesn't crash but takes 1.5 GB of ram. Are you using any HQ resize mode? Where can i download the other mods?
Edit: have you tested it with reasonable settings? I can't find the HUD but i suspect this is not a bug.
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: LZDoom 3.85 02/29 released

Postby Kamil » Sun Apr 12, 2020 4:26 pm

I always used these settings. And I had no problems with PB 3.0 in LZDoom. I'm talking about lzdoom-x64-3.85-55-g518abb236.7z
https://www.dropbox.com/s/e721fmmgake1v ... 1.ini?dl=0
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Postby drfrag » Sun Apr 12, 2020 4:32 pm

I think now i know what's going on, you've tried to load an old savegame right? They are not compatible but i should not try to load them.
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

PreviousNext

Return to Game Engines

Who is online

Users browsing this forum: No registered users and 0 guests