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Re: LZDoom 3.83 yet to be released

Posted: Sun Oct 13, 2019 3:15 pm
by Kamil
I checked PB again on a shitty laptop with the latest LZDoom test build. Everything got a lot better and PB now doesn't crash

Re: LZDoom 3.83 yet to be released

Posted: Sun Oct 13, 2019 4:26 pm
by Kamil

Re: LZDoom 3.83 yet to be released

Posted: Sun Oct 13, 2019 4:28 pm
by Kamil
All the same, I got an error when I started using the newest LZDoom build. Everything was fine in the build dated October 10

Re: LZDoom 3.83 yet to be released

Posted: Sun Oct 13, 2019 4:52 pm
by wildweasel
Image

Re: LZDoom 3.83 yet to be released

Posted: Mon Oct 14, 2019 4:32 am
by drfrag
The only relevant change in the last build was related to loading GL nodes. This is a different problem.
I've found another missing null pointer check that could be problematic so try the next build.
That said i could not reproduce the crash around that area but here with 4 GB of ram windows almost froze while debugging, i quit the game fine but the task manager closed and the windows explorer crashed. The engine was "only" using 1 GB of ram tough, that with default settings and you've set PB to the max. And then the mod is heavy WIP and there's a wall of errors in the console.
About those null pointer checks may be it's better to just not return null but there are already a lot of them and i'm not sure if there could be a performance impact or not and then may be those checks should be removed for consistency.

Re: LZDoom 3.83 yet to be released

Posted: Tue Oct 15, 2019 4:42 am
by Kamil

Re: LZDoom 3.83 yet to be released

Posted: Tue Oct 15, 2019 10:38 am
by drfrag
Thanks for the reports. I think this time it's fixed for real. :) It crashed after an hour when i died and alt-tabbed to check ram. In the end seems that half of the null pointer checks were missing.

Re: LZDoom 3.83 yet to be released

Posted: Thu Oct 17, 2019 11:18 am
by Kamil
Everything works perfectly.Thanks

Re: LZDoom 3.83 yet to be released

Posted: Thu Oct 17, 2019 1:16 pm
by Kamil
I made my laptop settings and now LZDoom works much better with PB.Result achieved :D

Re: LZDoom 3.83 yet to be released

Posted: Thu Oct 17, 2019 5:08 pm
by Kamil
Once again I made sure that Direct3D is the best rendering for me

Re: LZDoom 3.83 yet to be released

Posted: Thu Oct 17, 2019 11:02 pm
by wildweasel
Please use the Edit button if you have more thoughts to add to your post, especially if nobody has replied to you since you've posted.

Re: LZDoom 3.83 yet to be released

Posted: Thu Oct 17, 2019 11:28 pm
by Kamil
Thanks for the advice

Re: LZDoom 3.83 yet to be released

Posted: Fri Oct 18, 2019 10:49 am
by drfrag
Glad it's working now. In theory hardware rendering should be faster.

Re: LZDoom 3.83 yet to be released

Posted: Fri Oct 18, 2019 4:18 pm
by TDRR
drfrag wrote:Glad it's working now. In theory hardware rendering should be faster.
It depends on the specs and the situation though. I can run LZDoom at very high framerates on my desktop PC dual-core 3GHz, yet in hardware render i get very poor framerates (50 at best in vanilla maps) this is a extreme case but you get the idea.

Re: LZDoom 3.83 yet to be released

Posted: Sat Oct 19, 2019 1:48 pm
by Kamil
The new LZDoom build also works great with PB. Great job.But I have a question: when will the release version of LZDoom be and what’s new in Dev Build?