LZDoom 3.88b 02/26 released
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
Re: LZDoom 3.83 yet to be released
I also use these settings in GZDoom.
- drfrag
- Vintage GZDoom Developer
- Posts: 3141
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: LZDoom 3.83 yet to be released
I was about to enter but it looked a bit complicated. Besides there's the limited internet connection... i'm a poor guy. May be i'll join who knows.
Do you mean it's an instant crash or happens after a while? Could you post another crash report?
Do you mean it's an instant crash or happens after a while? Could you post another crash report?
Re: LZDoom 3.83 yet to be released
It can be an instant failure without a log, or maybe after a while
- drfrag
- Vintage GZDoom Developer
- Posts: 3141
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: LZDoom 3.83 yet to be released
No crash here. I've uploaded another devbuild.
Re: LZDoom 3.83 yet to be released
Now everything is fine and performance has become much better. Thanks DrFrag
- drfrag
- Vintage GZDoom Developer
- Posts: 3141
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: LZDoom 3.83 yet to be released
Strange. I doubt compiler settings make that much of a difference, it's still a RelWithDebInfo build.
Unless those are Debug builds but i don't think so.
Edit: i get pretty much the same performance here.
Unless those are Debug builds but i don't think so.
Edit: i get pretty much the same performance here.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49053
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: LZDoom 3.83 yet to be released
By default RelWithDebInfo does not aggressively inline. For GZDoom I changed it to be the same as Release but I think your code base is too old for that.
But if this makes a noticable difference something strange is going on.
But if this makes a noticable difference something strange is going on.
- drfrag
- Vintage GZDoom Developer
- Posts: 3141
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: LZDoom 3.83 yet to be released
Mine are also RelWithDebInfo.
Re: LZDoom 3.83 yet to be released
I tried a new build. Everything is just as good.
Re: LZDoom 3.83 yet to be released
By the way, I checked the new LZDoom build but this time in OpenGL mode. Surprisingly, I get in PB from 150 to 250 fps.
Re: LZDoom 3.83 yet to be released
In emulators Direct3D is good in LZDoom / GZDoom-OpenGL
- drfrag
- Vintage GZDoom Developer
- Posts: 3141
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: LZDoom 3.83 yet to be released
Performance should be pretty much the same, differences likely are due to something running in the background such the web browser.
BTW which emulators?
BTW which emulators?
Re: LZDoom 3.83 yet to be released
SNES9X works much worse in OpenGL mode than Direct3D
- drfrag
- Vintage GZDoom Developer
- Posts: 3141
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: LZDoom 3.83 yet to be released
I didn't understand, that has nothing to do. I thought you were talking about a PC emulator or a D3D emulator or something else.
The D3D backend is for software rendering, hardware will always be faster with the exception of ancient crappy cards.
But what matters to me is the minimum frame rate with mods and lots of actors.
The D3D backend is for software rendering, hardware will always be faster with the exception of ancient crappy cards.
But what matters to me is the minimum frame rate with mods and lots of actors.
Re: LZDoom 3.83 yet to be released
I'm still playing your last test build. Everything's fine. By the way, how do you improve the optimization in LZDoom?