LZDoom 3.83a 10/27 released

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Re: LZDoom 3.83 yet to be released

Postby Kamil » Wed Oct 09, 2019 12:47 pm

I also use these settings in GZDoom.
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Re: LZDoom 3.83 yet to be released

Postby drfrag » Wed Oct 09, 2019 12:52 pm

I was about to enter but it looked a bit complicated. Besides there's the limited internet connection... i'm a poor guy. May be i'll join who knows.
Do you mean it's an instant crash or happens after a while? Could you post another crash report?
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Re: LZDoom 3.83 yet to be released

Postby Kamil » Wed Oct 09, 2019 12:53 pm

It can be an instant failure without a log, or maybe after a while
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Re: LZDoom 3.83 yet to be released

Postby drfrag » Wed Oct 09, 2019 1:24 pm

No crash here. I've uploaded another devbuild.
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Re: LZDoom 3.83 yet to be released

Postby Kamil » Wed Oct 09, 2019 1:37 pm

Now everything is fine and performance has become much better. Thanks DrFrag :D
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Re: LZDoom 3.83 yet to be released

Postby drfrag » Wed Oct 09, 2019 1:42 pm

Strange. I doubt compiler settings make that much of a difference, it's still a RelWithDebInfo build.
Unless those are Debug builds but i don't think so.
Edit: i get pretty much the same performance here.
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Re: LZDoom 3.83 yet to be released

Postby Graf Zahl » Wed Oct 09, 2019 2:24 pm

By default RelWithDebInfo does not aggressively inline. For GZDoom I changed it to be the same as Release but I think your code base is too old for that.
But if this makes a noticable difference something strange is going on.
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Re: LZDoom 3.83 yet to be released

Postby drfrag » Wed Oct 09, 2019 2:36 pm

Mine are also RelWithDebInfo.
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Re: LZDoom 3.83 yet to be released

Postby Kamil » Thu Oct 10, 2019 8:55 am

I tried a new build. Everything is just as good. :)
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Re: LZDoom 3.83 yet to be released

Postby Kamil » Thu Oct 10, 2019 9:17 am

By the way, I checked the new LZDoom build but this time in OpenGL mode. Surprisingly, I get in PB from 150 to 250 fps.
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Re: LZDoom 3.83 yet to be released

Postby Kamil » Thu Oct 10, 2019 9:21 am

In emulators Direct3D is good in LZDoom / GZDoom-OpenGL
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Re: LZDoom 3.83 yet to be released

Postby drfrag » Thu Oct 10, 2019 12:24 pm

Performance should be pretty much the same, differences likely are due to something running in the background such the web browser.
BTW which emulators?
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Re: LZDoom 3.83 yet to be released

Postby Kamil » Thu Oct 10, 2019 3:18 pm

SNES9X works much worse in OpenGL mode than Direct3D
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Re: LZDoom 3.83 yet to be released

Postby drfrag » Thu Oct 10, 2019 4:21 pm

I didn't understand, that has nothing to do. I thought you were talking about a PC emulator or a D3D emulator or something else.
The D3D backend is for software rendering, hardware will always be faster with the exception of ancient crappy cards.
But what matters to me is the minimum frame rate with mods and lots of actors.
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Re: LZDoom 3.83 yet to be released

Postby Kamil » Sun Oct 13, 2019 7:08 am

I'm still playing your last test build. Everything's fine. By the way, how do you improve the optimization in LZDoom?
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