LZDoom 3.87c 01/24 released

Game Engines go in this forum
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine are perfectly acceptable here too.

Please read the full rules for more details.

Re: LZDoom 3.82 'rogue' 07/19 released

Postby Kamil » Thu Sep 26, 2019 10:53 pm

I used default settings in GZDoom Vintage 3.7.1 and 3.7.2. I only changed the control. But with LZDoom it does not work
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.82 'rogue' 07/19 released

Postby drfrag » Fri Sep 27, 2019 2:38 am

Then it's not a problem with your system. But what version are you talking about? You said the 'd' devbuild was fast.
There was a known problem with 3.82 on old AMD cards so i changed the defaults later. For that version type 'gl_fuzztype 6' in the console or change fuzz style under OpenGL options in the menu.
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: LZDoom 3.82 'rogue' 07/19 released

Postby Kamil » Fri Sep 27, 2019 3:33 am

Thank you very much. It really works. I had before that 35 fps. Now from 60 to 100. :)
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.82 'rogue' 07/19 released

Postby Kamil » Sat Sep 28, 2019 5:03 am

My question is: can you add all the useful commands to the next test build for better performance?
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.82 'rogue' 07/19 released

Postby drfrag » Sat Sep 28, 2019 6:03 am

Which commands? I just changed the default, i didn't know the software type was that expensive besides it's a buggy driver.
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: LZDoom 3.82 'rogue' 07/19 released

Postby Kamil » Sat Sep 28, 2019 6:08 am

For example. gl_fuzztype 6 and vid_maxfps
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.82 'rogue' 07/19 released

Postby drfrag » Sat Sep 28, 2019 11:52 am

Those are not commands but CVARs and are already in.
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: LZDoom 3.82 'rogue' 07/19 released

Postby Kamil » Sat Oct 05, 2019 3:36 pm

GZDoom's new test builds are crap. LZDoom is my priority
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.82 'rogue' 07/19 released

Postby Rachael » Sat Oct 05, 2019 3:56 pm

Kamil wrote:GZDoom's new test builds are crap. LZDoom is my priority

Now we've come full circle...
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.82 'rogue' 07/19 released

Postby Kamil » Sat Oct 05, 2019 4:28 pm

Rachael what do you mean? I just noticed different performance in the test builds of GZDoom. With any builds of LZDoom everything was fine with me, but for some reason there were random crashes when I played in PB 3.0 It is a pity that I have nowhere to send a log.
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.82 'rogue' 07/19 released

Postby drfrag » Sat Oct 05, 2019 4:46 pm

Post a crash report. Random crashes with LZDoom? On which system?
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: LZDoom 3.82 'rogue' 07/19 released

Postby Kamil » Sat Oct 05, 2019 4:57 pm

Windows 7 Ultimate-64 bit.Intel G3220 and Nvidia gtx 750ti (The laptop is not suitable for tests)
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.82 'rogue' 07/19 released

Postby Rachael » Sat Oct 05, 2019 5:47 pm

Kamil wrote:Rachael what do you mean? I just noticed different performance in the test builds of GZDoom. With any builds of LZDoom everything was fine with me, but for some reason there were random crashes when I played in PB 3.0 It is a pity that I have nowhere to send a log.

All I am seeing here is that you are very quick to judge and blame. You apologized for it last time you did it, and it was a really good apology.

But that means nothing when you go right back to what you were doing before, all over again, without giving even the slightest consideration to the complexities of the situation that you are blanketly judging.

Sorry to be so blunt: but that's really not an intelligent way to handle your frustration. It's actually more petty and - considering I had actually thought you learned from the first time you did it - disappointing.
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.82 'rogue' 07/19 released

Postby Kamil » Sat Oct 05, 2019 8:44 pm

Rachael you are right. I really make hasty conclusions. I in no way blame GZDoom. But I just wonder why the test builds work differently? I guess all the same I should use only the official build instead of the test one. On NVIDIA graphics cards, everything is really fine with GZDoom. Thank you for pointing out my mistakes. I respect your community and this is true. I will try to never make hasty conclusions again
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.82 'rogue' 07/19 released

Postby Kamil » Sat Oct 05, 2019 8:53 pm

I really just checked the official build again. Everything is fine again. From now on, I will check all things in detail.
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

PreviousNext

Return to Game Engines

Who is online

Users browsing this forum: No registered users and 0 guests