RUDE: another Chocolate Doom fork (3.1.0pre10)

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Re: RUDE: another Chocolate Doom fork (3.1.0pre8)

Postby Redneckerz » Thu Jun 25, 2020 3:18 pm

drfrag wrote:Torm made the LZDoom logo. Is a new logo really important? For an official release may be, we don't want to dissapoint Mr. Romero. :P

Well, yeah! Its clearly its own port, so why not? It would be ''rude'' not to. :lol:
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To it's ports i may have seen
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Re: RUDE: another Chocolate Doom fork (3.1.0pre9)

Postby drfrag » Sun Jul 26, 2020 4:32 am

New release, we're at 3.1.0pre9. Now you can eat gore then low on health and pick up health and armor bonuses from player corpses in UM. Also i've fixed some bugs specially with backpacks.
https://github.com/drfrag666/RUDE/relea ... 3.1.0pre9c
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Re: RUDE: another Chocolate Doom fork (3.1.0pre10)

Postby drfrag » Sun Aug 02, 2020 1:34 pm

3.1.0pre10 is up.
Code: Select allExpand view
* - Now players can only pick up their own backpacks in coop. Also you can recover your lost backpack (unescapable pits) after a failed drop.
* - Disable some menus while recording demos and don't pause the game.
* - Fixed missing return, the fix for ESC not closing the chat was wrong.
* - Fixed netgame desync when the server was recording an extended demo.

https://github.com/drfrag666/RUDE/relea ... .1.0pre10b

I recorded a video of a demo so now you can see how badly we suck and enjoy the low quality of the video lol. I must be careful to avoid killing the other guy (my nephew). With a lot of simmetry (copy-pasta) i find these levels hard to navigate. 

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Re: RUDE: another Chocolate Doom fork (3.1.0pre10)

Postby drfrag » Sun Aug 09, 2020 10:40 am

I uploaded pre10c to fix MP demos, bonuses from dead players broke them so i reverted the feature. Oops.
https://github.com/drfrag666/RUDE/relea ... .1.0pre10c
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