RUDE: another Chocolate Doom fork (3.1.0pre11)

Game Engines like EDGE, LZDoom, QZDoom, ECWolf, and others, go in this forum
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine are perfectly acceptable here too.

Please read the full rules for more details.

Re: RUDE: another Chocolate Doom fork (3.1.0pre8)

Postby Redneckerz » Thu Jun 25, 2020 3:18 pm

drfrag wrote:Torm made the LZDoom logo. Is a new logo really important? For an official release may be, we don't want to dissapoint Mr. Romero. :P

Well, yeah! Its clearly its own port, so why not? It would be ''rude'' not to. :lol:
User avatar
Redneckerz
To it's ports i may have seen
Spotlight Team
 
Joined: 25 Nov 2019
Discord: Redneckerz#8399
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: RUDE: another Chocolate Doom fork (3.1.0pre9)

Postby drfrag » Sun Jul 26, 2020 4:32 am

New release, we're at 3.1.0pre9. Now you can eat gore then low on health and pick up health and armor bonuses from player corpses in UM. Also i've fixed some bugs specially with backpacks.
https://github.com/drfrag666/RUDE/relea ... 3.1.0pre9c
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: RUDE: another Chocolate Doom fork (3.1.0pre10)

Postby drfrag » Sun Aug 02, 2020 1:34 pm

3.1.0pre10 is up.
Code: Select allExpand view
* - Now players can only pick up their own backpacks in coop. Also you can recover your lost backpack (unescapable pits) after a failed drop.
* - Disable some menus while recording demos and don't pause the game.
* - Fixed missing return, the fix for ESC not closing the chat was wrong.
* - Fixed netgame desync when the server was recording an extended demo.

https://github.com/drfrag666/RUDE/relea ... .1.0pre10b

I recorded a video of a demo so now you can see how badly we suck and enjoy the low quality of the video lol. I must be careful to avoid killing the other guy (my nephew). With a lot of simmetry (copy-pasta) i find these levels hard to navigate. 

User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: RUDE: another Chocolate Doom fork (3.1.0pre10)

Postby drfrag » Sun Aug 09, 2020 10:40 am

I uploaded pre10c to fix MP demos, bonuses from dead players broke them so i reverted the feature. Oops.
https://github.com/drfrag666/RUDE/relea ... .1.0pre10c
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: RUDE: another Chocolate Doom fork (3.1.0pre11)

Postby drfrag » Sun Nov 01, 2020 12:47 pm

I've just released pre11 mainly to add support for the Unity iwads. Also some more things:
Code: Select allExpand view
* Support for Unity IWADs with widescreen assets (SmileTheory).
 * Add FPS counter (AlexMax).
 * Always precache sounds (fabian, guarded with -noprecachesounds).
 * Display tally screen after ExM8 (Crispy).
 * Allow skipping the Doom finales.
 * Add the -noumskill parameter to prevent showing UM in the menu.

https://github.com/drfrag666/RUDE/relea ... 3.1.0pre11

I've added an sponsors button to my repository (Ko-fi and Liberapay same as for LZDoom), unfortunately i still don't have a job and i'll need help this month to keep the projects going on and well to live. My town was confined last week and now the region where i live too. Looks like a ghost town. Also i've had some bad days and when i'm depressed i don't feel like talking to anyone. I know i should upload videos or something to Ko-fi but i haven't done it yet. Thanks!
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Previous

Return to Game Engines

Who is online

Users browsing this forum: No registered users and 0 guests