I have attached 3 screenshots to show you the position of the Touch controller. Maybe it is a bit different with Vive controller?
Also in VR options I had to adjust weapon angle to 45 to feel right. Default is 30 I think.
I'm not sure what I'm using anymore lol.
I think there are 3 versions
1. Old Vive port
2. Newer CV1 port
3. The latest CV1 port + motion controls support
https://github.com/Fishbiter/gz3doomEven the dev here has a folder with comment "Weapons aligned "well enough"" so I think it's not very obvious how to place them, just trial & error.
Replacing all sprites is pretty fast, it's the aligment that takes time

1.jpg
2.jpg
3.jpg
I also hope that current implementation will make it into main gzDoom fork. Let it remain experimental forever, but I want to play newest mods.
The feature I miss the most is just the mod compatibility and PBR support.
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