Blue Shadow wrote:@biospud: Please use the edit button to edit your post to add more info instead of making two or more posts consecutively.
Nash wrote:Hey biospud, I have some mods which I think would be helpful for you in terms of testing the HMD hardware.
First up is Gene Tech. This mod uses 3D models almost exclusively - for monsters, weapons and items. Also some of the weapons throw off the player's pitch when fired (I think it's the machine guns; sorry can't remember which slot).
The second mod is my own Tilt++ - it's a mod that focuses on altering the player camera's roll through scripting. Figured you could use this as test material for mods that script the camera view... probably the best course of action is to simply ignore these commands?
Next is scripted weapon sway (Video example). You'll have to extract the PK3 from the ZIP file. This mod alters the base position of the weapon sprite as the camera moves around. I have no clue at all how this concept would translate into VR... I'll let you decide.
Lastly, another one of my own - ZScript Side Scroller Starter Kit. You'll have to click the green Download button to download the repo to your hard disk. This is a mod that isn't even first person. I am not the only one who's attempted to make non-first-person-shooter mods with the GZDoom engine - people have made fighting games, full platformers, maybe even racing games. Figured you'd be interested in test material for non-FPS mods.
I'm handing you over these mods because I trust you'll be able to decide how the VR code should handle the various kinds of mods ZDoomers might make. Good luck and keep up the amazing work in bringing the future to GZDoom. =D
biospud wrote:Even when I want to make one post to state a general announcement about a new build, and another post to respond to a specific comment from another user, should I merge those two together?
ArkVogel wrote:Hey biospud!
I commented before on reddit, and I'm back with a few more comments, this time it's about motion controllers... Realistically you wouldn't be able to cover each and every mod out there (which mostly all WORK! I've tested most mods in my collection!) So how about this: You could use a single placeholder 3D weapon showing only the weapon slot number, where you could switch weapons by pressing left and right on the right MC's trackpad. And in case of multiple weapons occupying the same slot (like Russian Overkill) you could switch between them by pressing up and down. As for movement, I think leyland's D3BFG's VR left trackpad motion schemes would work great here too.
Keep it up!
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