ZDoom LE (Legacy Edition)

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Re: ZDoom LE (Legacy Edition)

Postby drfrag » Sat Jan 26, 2019 3:44 pm

Now another ZDoom Classic release, a very minor update with some pending things. Still the statusbar for the 4x4 low detail mode only is adjusted after changing resolution, even selecting the current resolution again does.
https://github.com/drfrag666/gzdoom/rel ... .4a_GL.zip
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Re: ZDoom LE (Legacy Edition)

Postby Beezle » Sun Jan 27, 2019 3:21 am

drfrag wrote:Now another ZDoom Classic release, a very minor update with some pending things. Still the statusbar for the 4x4 low detail mode only is adjusted after changing resolution, even selecting the current resolution again does.
https://github.com/drfrag666/gzdoom/rel ... .4a_GL.zip

Is this an updated version of the one that comes with BD v20c? In other words does it replace it?
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Re: ZDoom LE (Legacy Edition)

Postby drfrag » Sun Jan 27, 2019 4:58 am

Of course not, that one was based on a very old ZDoom version. Details are in first page.
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Re: ZDoom LE (Legacy Edition)

Postby Beezle » Sun Jan 27, 2019 5:11 am

drfrag wrote:Of course not, that one was based on a very old ZDoom version. Details are in first page.

I should've read a lil more of the op, appreciate your help drfrag :D
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Re: ZDoom LE (Legacy Edition)

Postby Beezle » Sun Feb 10, 2019 11:57 am

What is the Unholy Massacre difficulty, is that Nightmare without respawns?
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Re: ZDoom LE (Legacy Edition)

Postby TDRR » Wed Feb 13, 2019 1:17 pm

D4T crashes in this and ZDoom32 before even outputting any video, i included a crash report.
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CrashReport.zip
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Re: ZDoom LE (Legacy Edition)

Postby drfrag » Wed Feb 13, 2019 4:42 pm

For me it works with ZDoom32, crashes with LE 2.8.3 and later.
That's just the opposite to ITYTD, you take double damage and get half the ammo. It's actually playable.

Edit: Script error, "D4Tv21.pk3:decorate/demon/playerfatso.aed" line 316:\par
Not an integral type\par
MARM A 0 HealThing(!(velx || vely || velz))
Edit2: i think it's this commit: "Emit a message when trying to use something non-integral as a boolean", will check soon.
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Re: ZDoom LE (Legacy Edition)

Postby drfrag » Thu Feb 14, 2019 4:41 am

Fixed and i've reuploaded the release.
Edit: win95 no GL version fixed.
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Re: ZDoom LE (Legacy Edition)

Postby TDRR » Sat Feb 16, 2019 11:14 am

Even then, it's still completely unplayable because it stutters waaay too much. Oh well, at least it boots.

EDIT: Nevermind, bad firefox was eating up 1.5GB of RAM!
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Re: ZDoom LE (Legacy Edition)

Postby ClessxAlghazanth » Fri Mar 08, 2019 5:17 am

Sorry for the noobish question , but what are the main differences between ZDoom32 & ZdoomLE & LZDoom ? And which of them would be the most recommended performance-wise for a person with an old laptop ?
My specs are like Intel Core 2 Duo 1.6 Ghz 4GB Ram embedded video / sound cards. I dont' mind playing on 640x480 with all details set to minimum , as long as I get a decent framerate.Oh , and I play some Complex Doom / LCA , Guncaster (old version) , some Project Brutality (lower gore setting) and levels like Maps of Chaos ,Scyhte etc
I used to think that SW rendering would be better for slower systems , but after reading that it puts all the work on the CPU and slows things down when it gets frantic , I switched to OGL (I use ZDoom32 currently) and it really seems to handle better

Thanks a ton for all the work on these forks drfrag , and hope things get better for you soon !
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Re: ZDoom LE (Legacy Edition)

Postby drfrag » Wed Mar 13, 2019 8:38 am

I appreciate it, i'd recommend ZDoom32 but LE could be a bit faster. LZDoom has way more features and will run recent mods but will also be slower. Actually LZDoom is playable on my old laptop but depends on what you consider playable (complex maps run slow). Back in the day 12 fps on a 386 was playable.
They are based on different official versions and then patched, LZDoom > ZDoom32 > ZDoom LE.
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