As announced i've released a new ZDoom Classic version, i thought it was dead. It's a minor update, i haven't ported the ACS stack checking since this is meant to run old mods and i think it wouldn't make sense. Also i've brought up to date the abandoned old version without the GL renderer.
Apparently this is actually useful to run very old mods. I've tested Hi-Tech Hell 2 - Alien Tech from 2005 and has problems in more recent versions, but scripts are admitted to be buggy in the readme. Regarding mod compatibility this is mostly equivalent to ZDoom 2.1.5, 2.1.6 and 2.1.7 crashed with MinGW (gcc 4.6.1) as stated earlier. Of course it won't run BD so don't even try.
See first post for full list of changes since 2.1.4.
Changes/features since 2.1.4a GL R2.1:
- Adjusted scaled status bar for 4x4 low detail mode.
- Fixed savegame comment size for the 640x400 resolution.
- Added light definition for megasphere.
- Added Deejay's par times for Thy Flesh Consumed.
- Added support for older versions of DeHackEd patches.
- A few more official fixes.
- Changed savegame list order, now they are sorted by slot number instead of alphabetically.
https://github.com/drfrag666/gzdoom/releaseshttps://github.com/drfrag666/ZDoom-CL/releases As a side note the 3x2 low detail mode is not 100% right in all ports when decreasing screen size. This is a somewhat weirdo mode and adjustment is not perfect, could it even be? I planned to do a 3x3 mode but i couldn't get it to work.
