Eruanna wrote:- Too many sprites on-screen will crash the game.
Do all programs not have a certain threshold that they can only carry before crashing? This is a problem for all sourceports that is unsolved to this day if I remember correctly--- or is the renderer inadvertently more limited in some way compared to regular Software and OpenGL?
Anyways, I'll give feedback on it and keep an eye on it for a long time. As someone who uses GZDoom almost exclusively I can definitely agree that this is a viable alternative to GZDoom/ZDoom. It does more than fuse two renderers together seamlessly, it makes Doom and its other child games look alluring- I can say that Heretic benefits the most out of this renderer (and will continue doing so during development)- while sustaining the little things that many people care about such as how sprites are rendered in its world.
Despite this, I will personally continue using GZDoom because of how accurate sprites are rendered for me for aiming purposes even if it comes with its own special- yet annoying bugs. But regardless, I don't know enough about how programs and how exactly things are rendered I do appreciate this work that both you and dpJudas have put into this project. Oh, and another question which I probably obviously missed: Will there be any plans to merge it with ZDoom/GZDoom?
Anyways this is astonishing work and I love it even if I may not use it for now. I hope to see it completed- we all do!