Since I started working on the sync objects, I have a fix ready for this since yesterday.
Do you want me to push it?
Rachael wrote:Right now it's exactly the same as compiling on GZDoom. There are no fundamental code differences or extra dependencies.
Just use the QZDoom repo instead of the GZDoom one.
https://zdoom.org/wiki/Compile_GZDoom_on_Linux
If you have an old system, please check out the latest version of QZDoom and report any problems you may experience.
QZDoom has GZDoom's 2D refactor, which means it has officially removed the Direct3D backend. The upside of this is - live render switching is now available!
This may introduce compatibility problems with older systems. Also, it may introduce bugs. Please report both!
Your help is greatly appreciated - thank you in advance!
https://devbuilds.drdteam.org/qzdoom You can download it here (It's the top set of builds)
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