My HD 530 doesn't seem to have any problems keeping a consistent framerate. The only drops come from enabling postprocessing (SSAO gives the hardest hit).
If there are any specific maps I can test, I will happily do it.
MrDowntempo wrote:Graf Zahl wrote:People may use the software renderer as a matter of preference.
But those using the software renderer because they cannot run OpenGL are hopeless cases to begin with, you'd need a computer from the beginning of the millennium, not to have GL 2.0. Anyone seriously trying to use ZDoom on such a system should stick with a version more concurrent with their hardware.
Well, there are more corner case situations. Chromebooks or small single board computers that only support GLES for instance. Also, I use qzdoom on a laptop that can run gzdoom, however the software renderer in qzdoom outperforms the hardware renderer (integrated intel graphics). I'm picking up an exta stick of ram for it though, so we'll see if that helps (sharing more ram with the igpu)
Graf Zahl wrote:What I'd really like to see one of these days is some actual benchmarks with suitable maps from various Intel chipsets to decide if they are actually worth supporting or better left relegated to some legacy GZDoom version. I know that the Geforce 6800 in my old 2004 computer is way too slow to run anything exceeding vanilla complexity at decent frame rates.
git commit -a -m "- unsaved work"
git checkout -B master-1.4pre
git pull https://github.com/raa-eruanna/qzdoom master-1.4pre
git fetch
git checkout -B master origin/master
Rachael wrote:If anyone is using my repository - this is a courtesy note that the master has been reset again. The reason for this change is moving forward with implementing C/S code, which puts the other projects that were in the master to the side for now. (They will be found here)
Jaxxoon R wrote:Models haven't gotten normals yet, right? I recall that being one of the reasons SSAO was removed from them. And after Graf mentioned in passing a desire to eventually get them shaded, I wonder if it might fall into place sometime around then. And that probably won't be touched until Zscript has been dealt with.
Spoiler:
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