A quick question: Is transparency broken in the recent build?
Been trying it out with various mods and there is zero transparency.
CeeJay wrote:THING commands ARMOUR_CLASS, ARMOUR_PROTECTION, etc appear to be broken. I am trying to make an armour item that protects against "missiles" (projectiles) while ignoring everything else. Something that should be 100% doable with those commands at your disposal but no matter what combination of commands I use in whatever order, it just will not work. I do remeber it working fine a while back, so I'm not sure if something happened between versions. Tested and not working with v2.1.0pre-242-gc9e8a01 and v2.1.0-RC1-93-g12c3a0307
Rachael wrote:GZDoom's audience would be fairly different from EDGE's and the results of the survey would likely have significant enough differences that Coraline should run an EDGE survey.
Coraline wrote:Thinking about going to at least OpenGL 3 and being done with that stuff - however, are there any users that are still using cards that only work with GL 1.1 or GL 2? Because if not I’d like to just move forward and make GL 3.0 a requirement, but I don’t want to do it if this will make existing users unable to use the engine. Maybe I should take a poll. So if everyone can get back to me on that I’d appreciate it!
Graf Zahl wrote:No, this sounds like an actual engine-side survey, like GZDoom has done last year. Which is actually the only way to get useful data.Coraline wrote:Thinking about going to at least OpenGL 3 and being done with that stuff - however, are there any users that are still using cards that only work with GL 1.1 or GL 2? Because if not I’d like to just move forward and make GL 3.0 a requirement, but I don’t want to do it if this will make existing users unable to use the engine. Maybe I should take a poll. So if everyone can get back to me on that I’d appreciate it!
GL 2 still has a minor user share (GZDoom showed a bit less than 3% last year, but GL 1.x may be considered irrelevant these days, unless you really want to service the last 5 holdouts on such toaster systems.
We never explicitly tested this but some number crunching I did to evaluate the feasiblity of dropping Direct3D backend support for the software renderer yielded numbers between 0.2 and 0.3% running such old hardware. The survey showed zero legacy graphics cards from AMD or NVidia (these would have been flagged), so all these users that may still have OpenGL 1.x are on lowest end Intel chipsets that are totally worthless for running anything hardware accelerated. I don't think you'd lose anybody dropping support for this.
CeeJay wrote:THING commands ARMOUR_CLASS, ARMOUR_PROTECTION, etc appear to be broken. I am trying to make an armour item that protects against "missiles" (projectiles) while ignoring everything else. Something that should be 100% doable with those commands at your disposal but no matter what combination of commands I use in whatever order, it just will not work. I do remeber it working fine a while back, so I'm not sure if something happened between versions. Tested and not working with v2.1.0pre-242-gc9e8a01 and v2.1.0-RC1-93-g12c3a0307
Coraline wrote:@Graf, any advice?
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