I tried the latest devbuild from yesterday and I get a black screen when I switch to fullscreen mode :/
Edit:
My specs:
-Win7 x64 Home Premium
-GTX970
-i7-4790k
-16GB RAM DDR3 Dual Channel @ 800 MHz
-Gigabyte B85M-HD3 R4 Motherboard
I downloaded the latest 3DGE from DRDTeam today out of curiousity to check out the Duke in Doom mod and couldn't help but notice that the splitscreen appears to be playable. However, I can't seem to figure out how to configure player 2's controls. Also, setting up my PS4 controller leads to the axis's controlling both players. Is there a way to have one player be KB/M and the other be the joypad?
Spoiler:
Spoiler:
CeeJay wrote:what exactly is the CROSSHAIR special for IMAGES.DDF supposed to do?
CROSSHAIR
For weapon crosshair sprites: center it on screen
CeeJay wrote:The automatic detection for targets is a little wonky (TARGET_JUMP), it don't appear to take height into consideration as evident by the screenshot.
TARGET_JUMP
The action will check if there is something that the autoaiming can lock onto, and change the crosshair accordingly. Crosshair jumps to the given frame IF player has a target. Can only be used in the crosshair states.
Also, there is no way to turn it off in-game. By selecting no crosshair in the options menu, shouldn't this also disable all custom ones too. Just a thought.
Spoiler:
Coraline wrote:For anyone experiencing sound bugs -- please delete EDGE2.CFG and restart the program. I made changes to the audio menu and configuration files for the Floating Point audio fix, so if you still have the old configuration file where these should now be hardcoded, it can cause these problems. So, please remove your configuration file and try again.
And if that still doesn't work:
Please attach your DEBUG.TXT so I can see how your audio driver is being initialized =-)
SDL_Audio_Driver: default
I_StartupSound: trying 48000 Hz, 32 bit Stereo
I_StartupSound: unsupported channel num: 6
I_StartupMUS: Couldn't load the midi mixer
I_StartupMusic: OPL Init OK
SDL_Audio_Driver: default
I_StartupSound: trying 48000 Hz, 32 bit Stereo
I_StartupSound: unsupported channel num: 6
I_StartupMUS: Couldn't load the midi mixer
I_StartupMusic: OPL Init OK
SDL_Audio_Driver: default
I_StartupSound: trying 48000 Hz, 32 bit Stereo
I_StartupSound: Success @ 48000 Hz, 32 bit Stereo
I_StartupMUS: Couldn't load the midi mixer
I_StartupMusic: OPL Init OK
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