Screenshot, although in that one I have opened the yellow door, too:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
......
FindCacheFilename: local_name = 'J:\hyperedge\136WORKING\2002ad10.gwa'
FindCacheFilename: cache_name = '.\cache\2002ad10-28D631-AE473E.gwa'
FindCacheFilename: has_local=NO has_cache=YES
Actual_GWA_filename: .\cache\2002ad10-28D631-AE473E.gwa
Adding .\cache\2002ad10-28D631-AE473E.gwa
md5hash = 1df23405...ca18e6e9
Actual_HWA_filename: .\cache\DEH_0003.hwa
Converting [DEHACKED] lump in: J:\hyperedge\136WORKING\2002ad10.wad
../deh_edge: *** DeHackEd -> EDGE Conversion Tool V1.3 ***
../deh_edge: Loading patch file: DEHACKED.LMP
../deh_edge: Detected text-based patch file from DEHACKED v3.0
../deh_edge: Patch format 6, for DOOM EXE 2.1
../deh_edge: - Warning: Truncating very long line (#55).
../deh_edge: - Warning: Truncating very long line (#56).
../deh_edge: - Warning: Truncating very long line (#57).
../deh_edge: - Warning: Line 60: unknown BEX string name: BGFLATE2
../deh_edge: - Warning: Line 61: unknown BEX string name: BGFLATE3
../deh_edge: - Warning: Line 62: unknown BEX string name: BGFLATE4
../deh_edge:
../deh_edge: Converting data into EDGE 1.36 DDF...
../deh_edge:
../deh_edge: Writing WAD file: .\cache\DEH_0003.hwa
../deh_edge:......
Spoiler:
corynne wrote:Okay, double post. The Dehacked bug is now fixed, so now it will never run out of room to display lines. I'm working on fixing the Automap marker bug too by creating a new struct in the savegame system. Once those are done I will release another 1.36 version (I think we're at F now).
The bug with DTWID is too complex to fix, how often do level authors use that?
Users browsing this forum: No registered users and 0 guests