Dr. Shotgun wrote:As someone who hasn't played the original DOS release of Wolfenstein 3D, I have to ask if the patrolling AI's pathfinding is supposed to result in them bunching up against a wall or if that's a bug in ECWolf.
Yeah, I'm not sure what bunching up you're referring to specifically, but there are a few things that cause that. First is that many of the patrol paths are not setup properly so they'll just end at a wall. There is also the case where dogs are placed on a patrol path with guards and they catch up to the guards and stop dead in their path (guards following when they eventually loop around). Thirdly if you're referring to chasing guards then the code that handles what to do if a wall is hit while you're out of sight
favors one direction.
Lautum wrote:Am I missing something ?
A map definition to use your new translator. Or change the translator property in the gameinfo block if you want to affect every map including the already defined ones.