DRD Team Dev builds (restored)

Game Engines like EDGE, LZDoom, QZDoom, ECWolf, and others, go in this forum
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3141
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain
Contact:

Re: DRD Team Dev builds (restored)

Post by drfrag »

Now the vintage devbuilds are failing due to using a different generator and platform, the log suggests deleting the CMake cache.
Blzut3
 
 
Posts: 3144
Joined: Wed Nov 24, 2004 12:59 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Contact:

Re: DRD Team Dev builds (restored)

Post by Blzut3 »

Ah, I guess the new way of specifying architecture and the old way are not 100% the same. Anyway, flushed the cache so should be fine now.
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3141
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain
Contact:

Re: DRD Team Dev builds (restored)

Post by drfrag »

They are fine now. Thanks!
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: DRD Team Dev builds (restored)

Post by wildweasel »

Via this Technical Issues thread: viewtopic.php?p=1223415#p1223415
wildweasel wrote:Hmm, you're right...

Looks like the July 1st devbuild probably failed to upload correctly. Guess somebody should contact Blzut3 about that...
Blzut3
 
 
Posts: 3144
Joined: Wed Nov 24, 2004 12:59 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Contact:

Re: DRD Team Dev builds (restored)

Post by Blzut3 »

Rebuilt and uploaded. Guessing one of the ends had a connection drop.
Post Reply

Return to “Game Engines”