So this is a peculiar bug encountered by someone else, and reported by me.
As it turns out, if a drawn texture goes beyond the area of the canvas itself, it simply does not get drawn.
Here's a test map that showcases the bug. The face should be drawn at all times, moving back and forth, but instead whenever it intersects with either border, it goes entirely invisible.
Can't draw to canvas if texture overflows
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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