render issue with vertex rounding

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render issue with vertex rounding

Postby Sir Robin » Sat Jun 18, 2022 11:05 pm

This file contains 2 maps, ROUND3.wad and ROUND4.wad. They are the exact same map except that one has the vertex X and Y values rounded to 3 place, and one has them rounded to 4 places. Load in GZDOOM and notice same walls are not rendered. They are definitely there, they exist in the file, and I can see them in UDB, but they don't render in GZD (tested with 4.7.1). Those same walls are rendered properly when loading
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Sir Robin
Joined: 22 Dec 2021
Operating System: Windows 10/8.1/8/201x 64-bit
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Re: render issue with vertex rounding

Postby Graf Zahl » Tue Jun 21, 2022 12:04 pm

Actually, this looks like a node building error, not a render error.
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Graf Zahl
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Re: render issue with vertex rounding

Postby Marisa the Magician » Wed Jun 22, 2022 6:23 am

I am very familiar with those. They're immediately visible in SLADE when they happen, but I suppose UDB does things differently.
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