[Fixed] [4.7.1]Automap sprites can't handle inverted scale.x

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[4.7.1]Automap sprites can't handle inverted scale.x

Postby Matt » Tue May 10, 2022 7:33 pm

1. Load this:
Code: Select allExpand view
version "4.7";
class impdoom:doomimp{
   override void postbeginplay(){
      super.postbeginplay();
      scale.x=-scale.x;
   }
}


2. Enable am_showthingsprites and map cheat

3. Summon impdoom

4. Go to automap


Expected: see the modified imp on the screen
Actual: do not see the modified imp on the screen, not even the little triangle
User avatar
Matt
Putting the XD into *xdeath since 2007
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: [4.7.1]Automap sprites can't handle inverted scale.x

Postby Graf Zahl » Mon May 23, 2022 3:08 am

Should be fixed now.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany


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