BlockLinesIterator is broken(?)

Is there something that doesn't work right in the latest GZDoom? Post about it here.

Moderator: GZDoom Developers

Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.

If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!

BlockLinesIterator is broken(?)

Postby FishyClockwork » Mon Apr 18, 2022 1:51 am

Tested with GZDoom 4.7.1 and g4.8pre-310-g1c4d48f5f

In short, the iterator will sometimes fail to detect lines that are right next to the (actor's) position where the iterator is created.

This PK3 has a replacement MAP01, but really, you can test this with any map. It also has a event handler that creates the line iterator where ever player 1 is with a search radius of 64. It prints the index of each found line and spawns a visual indicator in the middle of the line.

In the test map, for example, no matter how close I get to it the iterator will never find linedef 11.
And right at the start, you can see it detects line 6 twice.
You do not have the required permissions to view the files attached to this post.
User avatar
Joined: 23 Feb 2011

Return to Bugs

Who is online

Users browsing this forum: No registered users and 1 guest