GZDoom 4.7.1 + RO + NoSp2.wad map19 = crash

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GZDoom 4.7.1 + RO + NoSp2.wad map19 = crash

Postby zdusr » Sun Nov 21, 2021 1:27 pm


GZDDoom 4.7.1 crashes out of program when exiting map 19 in NoSp2.wad (https://www.doomworld.com/idgames/level ... wads/nosp2) and Russian Overkill mod (viewtopic.php?t=29915)

To reproduce, simply load this wad with RO mod, go to map 19 and exit the game (type: warp -8419 -3508 -280 in console and exit lindef is nearby).

The bug is that GZDoom simply exits the program. I expect that if there is a error in mod's code then zscript/decorate engine would catch it and write error message in console/log. Currently no error is shown or logged, GZDoom simply exits.
Joined: 19 Mar 2021

Re: GZDoom 4.7.1 + RO + NoSp2.wad map19 = crash

Postby Kappes Buur » Sun Nov 21, 2021 3:50 pm

After investigating with UDB I suggest to change the linedef special from 97

to 52, as was done in previous maps, to go to the next level.

Probably a momentary aberration by NoReason.
User avatar
Kappes Buur
Joined: 17 Jul 2003
Location: British Columbia, Canada

Re: GZDoom 4.7.1 + RO + NoSp2.wad map19 = crash

Postby zdusr » Sun Nov 21, 2021 7:44 pm

Tnx for that info. Dno if he fixes his map. But in my opinion it still shouldnt crash. I mean we should kinda expect maps to contain all kinds of garbage as they come from users with all sorts of backgrounds and all sorts of technical knowledge and so so on unless it's technically very hard to try-catch this issue. I think it would still be proper to exit with error message at least.
Joined: 19 Mar 2021

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