Autoload Issue with Wadsmoosh

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Autoload Issue with Wadsmoosh

Postby speedy » Mon Nov 15, 2021 2:27 am

Brightmaps Plus 1.9 and other mods that used to work correctly aren't loading anymore with Wadsmoosh. It sounds like this is related to a change made in recent versions of GZDoom with autoload.

The issue is explained here:
Yarn366 wrote:What's happening here is that those WADs include GLDEFS lumps for doom.id.doom and doom.id.doom2 but not doom.id. WadSmoosh was changed from doom.id.doom2.wadsmoosh to doom.id.wadsmoosh in the development builds, so those lumps are no longer used with WadSmoosh.


..and here as well:
strangebit wrote:This happened because GZDoom 4.6.0 changed the AutoName for WadSmoosh (within game_support.pk3/iwadinfo.txt):
doom.id.doom2.wadsmoosh -> doom.id.wadsmoosh
So now the doom.id.doom2 lumps within Smooth Weapons Enhanced are no longer loaded with WadSmoosh.


Rachel said to open a bug here:
Rachael wrote:Ah, I see. This is still a problem, but not one that is easy to fix. A bug report may still help though - so at the very least the issue can be discussed with potential solutions.


Would it be possible to add doom.id.doom2.wadsmoosh back as an Autoload option?

Thank you!
speedy
 
Joined: 02 May 2021
Discord: Speedy#6850
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