[Fixed] Dialogue doesn't override AddDialogues as advertised

Bugs that have been investigated and resolved somehow.

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Dialogue doesn't override AddDialogues as advertised

Postby Blue Shadow » Tue Sep 14, 2021 3:20 am

Tested with: GZDoom 4.7.0pre-162-gf56ad0271
Test material: https://www.dropbox.com/s/91t68e8wcz5og ... o.pk3?dl=1



Strife conversations that are added via Dialogue, in a MAPINFO's gameinfo block, don't appear to override conversations which are added via AddDialogues.

Run the attached file with Doom 2 on MAP01. There are three objects in front of you, all of which have conversations attached to them. The explosive and burning barrels' conversations were added by using AddDialogues, while the green torch's was added by using Dialogue. All of these objects can be conversed with, even though the green torch is supposedly the only one that should be.

If you look at the console, you get this:

Code: Select allExpand view
Warning! Dialogue was mixed with AddDialogues! Previous AddDialogues have been overwritten
User avatar
Blue Shadow
 
Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

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