Improperly setup polyobjects crashes hub map on reentry

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Nash
 
 
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Improperly setup polyobjects crashes hub map on reentry

Post by Nash »

The example map has a polyobject that is deliberately setup incorrectly (the anchor's angle value is set to a non-existing poly number). To trigger the crash, just walk to your right, through the door way. This will take you to the next map in the hub. Immediately turn behind you and walk to return to the first map. The game will crash as soon as the first map is re-entered.
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Graf Zahl
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Re: Improperly setup polyobjects crashes hub map on reentry

Post by Graf Zahl »

fixed

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