About A_ChangeFlag in the player's states
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
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About A_ChangeFlag in the player's states
A_ChangeFlag("NOCLIP", 1) - does not work in the player states in decorate (gzdoom-4-6-1-Windows-64bit).
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Re: About A_ChangeFlag in the player's states
Post a runnable example. Please.
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Re: About A_ChangeFlag in the player's states
A_ChangeFlag("Noclip", 1) - Install this function in any player's state and you will see that it does not work. There is no need for a special example here.
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Re: About A_ChangeFlag in the player's states
This does not work because the player's NOCLIP flag is externally controlled and constantly changed.
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Re: About A_ChangeFlag in the player's states
But if you put a flag in the properties (+NOCLIP), everything works. What does it mean?