[Won't change] Player doesn't "squat" when landing on mobjs

Bugs that have been investigated and resolved somehow.

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Player doesn't "squat" when landing on mobjs

Postby Nash » Fri May 28, 2021 1:41 pm

Normally, when the player falls on to the ground from an adequate height, the player will making a grunting sound and the view will "squat" briefly.

The view squatting, however, only happens when the player lands on solid map geometry - if the player lands on another actor (like solid decorations, bridge things, etc), the squatting doesn't happen (but the grunting sound still plays).

I noticed that this line is canceling the view squat when landing on actors: https://github.com/coelckers/gzdoom/blo ... .cpp#L4013
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Re: Player doesn't "squat" when landing on mobjs

Postby Graf Zahl » Tue Aug 10, 2021 11:23 am

Please don't expect me to invest any time here. The code is already messy enough.
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