Hangs on startup at D_CheckNetGame

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Hangs on startup at D_CheckNetGame

Postby ghstzch » Thu May 27, 2021 6:45 am

I've noticed when I launch Doom.wad with GZDoom 4.6.0 it hangs on D_CheckNetGame for 5 or so seconds before loading. Please see attached link for photo of where it hangs.

https://i.postimg.cc/FHbQTyRy/bug.jpg
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ghstzch
 
Joined: 27 May 2021
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Hangs on startup at D_CheckNetGame

Postby Graf Zahl » Fri May 28, 2021 3:27 am

I've noticed this on rare occasions, but never for prolonged periods of time. Right now I cannot reproduce it.
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Graf Zahl
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Re: Hangs on startup at D_CheckNetGame

Postby ghstzch » Fri May 28, 2021 5:22 am

Is there a way to disable this check during launch, especially since I am not planning on using any network functionality?
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ghstzch
 
Joined: 27 May 2021
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Hangs on startup at D_CheckNetGame

Postby _mental_ » Fri May 28, 2021 6:34 am

Information about number of nodes is displayed at very end of D_CheckNetGame() function. Apparently, the freeze you reported has nothing to do with network functionality. It's something that happens after it.
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Re: Hangs on startup at D_CheckNetGame

Postby Graf Zahl » Fri May 28, 2021 7:45 am

Next relevant thing after it is video init, btw.
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Graf Zahl
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Joined: 19 Jul 2003
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