Intermissions spots bug with larger images

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Intermissions spots bug with larger images

Postby camaxide » Sun May 23, 2021 9:58 am

I created a mod between 2014 and 2017 which has custom intermissions where each chapter has a map showing where you have been and where you are going (Doom 1 style).
I use 16:9 1920x1080 images for the background, while the Doom1 style bullet-holes and 'you are here' arrows marks the map.
The x-y system uses 320x240 and everything worked fine with the versions of Gzdoom that was present between 2014 and 2017, but I tried my mod now on a new version of Gzdoom, and the intermission is now broken.
I don't know at what version this has happened, but the last version I used before was 3.7.2 and in this version it displays correctly.
I have tried the new versions 4.5.0 and 4.6.0 and both of these mess up the spots on the intermission screen. They are not scaled up to fit the HD image, but instead are shown as tiny spots up in the top left corner (as if it now only uses the first 320x240 part of the HD image for the intermission spot overlay).
Trying to add a x6 multiplier on the spot coordinates for x axis, and a 4.5x multiplier on the y axis does make the spots not appear at all, so it seems the code does not allow scaling to the new image size. (it wants spot coordinates in the 0-320 and 0-240 range)

This is the old version that looked correct:
old versions.jpg

This is the new version that now looks wrong:
new versions.jpg

I will send a slimmed down version of the project as a DM titled 'Intermissions Spots - Camaxide'
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