... when you load up a map that isn't pre-defined.
I thought we had dealt with this bug a long time ago, but we ran into it again. I can confirm I'm using gamedefaults and not defaultmap so I don't know why it's not working properly.
https://www.dropbox.com/s/59uy5or7hhwmn ... .ipk3?dl=1
go to TESTMAP. You can clearly see aircontrol works as expected.
go to MAP01. You can clearly see the aircontrol doesn't work as expected.
The difference is MAP01 isn't defined anywhere in ZMAPINFO, only TESTMAP is.
aircontrol in gamedefaults doesn't work properly
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Re: aircontrol in gamedefaults doesn't work properly
Further update: it appears sv_aircontrol has the final say in non-defined maps. Is this intended behavior?
Anyhow, since we use a custom build of GZDoom I think this is a solid workaround, but I still want to report this as a possible bug.
Anyhow, since we use a custom build of GZDoom I think this is a solid workaround, but I still want to report this as a possible bug.
- Graf Zahl
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Re: aircontrol in gamedefaults doesn't work properly
Non-defined maps do not use the gamedefaults.The entire setup for non-defined is more or less a crutch to allow playing them despite not having a proper record. They all run off a single global map record whose sole purpose is to provide sufficient state so that the map runs without crashing. They have lots of other issues as well so I consider this one not really important.