Is there something that doesn't work right in the latest GZDoom? Post about it here.
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In the latest dev build (gzdoom-x64-g4.6pre-195-g55ce0510c) when switching from Doom Software Renderer to Hardware Accelerated while in-game, the engine crashes in Hexen unless switching while still in the main menu, before anything is loaded. It only seems to happen with Hexen though. I tried to figure out if any of the rendering options I had set were causing it, but it crashed no matter what, with Vulkan, OpenGL and SoftPoly. I hope this is enough info!