Rotating PolyObj doesn't always hit the player

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
SPZ1
Posts: 244
Joined: Wed Aug 02, 2017 3:01 pm
Location: Illinois
Contact:

Rotating PolyObj doesn't always hit the player

Post by SPZ1 »

The idea here is that the rotating PolyObject should always strike and kill the player but most of the time this does not happen! Most spots you can stand around in and not get hit. If you run around it is easier to get hit though. :?
Attachments
PolyObj_RotateAndHit.zip
PolyObj Rotate and Hit
(957 Bytes) Downloaded 39 times
User avatar
SPZ1
Posts: 244
Joined: Wed Aug 02, 2017 3:01 pm
Location: Illinois
Contact:

Re: Rotating PolyObj doesn't always hit the player

Post by SPZ1 »

I just checked a different PolyObj style that doesn't rely on single lines but the problem is still here. :( . Check the new attached PolyObj_RotateAndHit2.7z

Also, sorry for the double post
Attachments
PolyObj_RotateAndHit2.7z
The demo
(683 Bytes) Downloaded 31 times
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49053
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Rotating PolyObj doesn't always hit the player

Post by Graf Zahl »

This setup cannot work.
A line trigger is activated when an actor crosses the line, not when the line crosses the actor.
User avatar
SPZ1
Posts: 244
Joined: Wed Aug 02, 2017 3:01 pm
Location: Illinois
Contact:

Re: Rotating PolyObj doesn't always hit the player

Post by SPZ1 »

Well at least I know why it isn't working now :(
Post Reply

Return to “Closed Bugs [GZDoom]”