Rotating PolyObj doesn't always hit the player
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Rotating PolyObj doesn't always hit the player
The idea here is that the rotating PolyObject should always strike and kill the player but most of the time this does not happen! Most spots you can stand around in and not get hit. If you run around it is easier to get hit though.
- Attachments
-
- PolyObj_RotateAndHit.zip
- PolyObj Rotate and Hit
- (957 Bytes) Downloaded 39 times
Re: Rotating PolyObj doesn't always hit the player
I just checked a different PolyObj style that doesn't rely on single lines but the problem is still here. . Check the new attached PolyObj_RotateAndHit2.7z
Also, sorry for the double post
Also, sorry for the double post
- Attachments
-
- PolyObj_RotateAndHit2.7z
- The demo
- (683 Bytes) Downloaded 31 times
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49053
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Rotating PolyObj doesn't always hit the player
This setup cannot work.
A line trigger is activated when an actor crosses the line, not when the line crosses the actor.
A line trigger is activated when an actor crosses the line, not when the line crosses the actor.
Re: Rotating PolyObj doesn't always hit the player
Well at least I know why it isn't working now