Is there something that doesn't work right in the latest GZDoom? Post about it here.
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
by Ebenezer Menkinpare » Sun Dec 27, 2020 9:23 pm
Problem persists in all maps of the WAD, even on these which don't have any archviles initially.
Some examples of this happening include 32innail (by Eternal) and DBP28 /idgames final build.
I run GzDoom 4.5.0 with no mods at all.
-
Ebenezer Menkinpare
-
by Gez » Mon Dec 28, 2020 6:00 am
That means they don't inflict blast damage. Both these 32innail and DBP28 have DEHACKED that mess with the arch-vile's attack frames. Unless they do inflict blast damage in Crispy Doom and PrBoom+, I would not consider this a bug but a deliberate change made by the mod.
-
Gez
-

-
- Joined: 06 Jul 2007
by Ebenezer Menkinpare » Mon Dec 28, 2020 7:26 am
That's the thing. They DO full damage in PrBoom+, that's an unintentional side effect. Didn't check it in Crispy yet though.
-
Ebenezer Menkinpare
-
Return to Bugs
Who is online
Users browsing this forum: No registered users and 0 guests