To reproduce this bug, use the following command-line parameters:
Code: Select all
gzdoom -iwad doom2 -file 1024cla2.wad -skill 4 -warp 29
and wait. In a short while, most of the monsters will teleport out of there - all but two of them, which ultimately prevents 100% kills on this map.
Note that this issue is not fixed by enabling compat_pointonline.
Tested in GZDoom 4.5.0 and g4.6pre-22-ga6a02a2a6. In PrBoom-Plus 2.5.1.4, every monster teleports out normally.