Considering the wiki documentations: Activation and USESPECIAL
Something is not wornkig as it should. This SwitchableDecoration sample just ignore the Z distance.
It's not a big problem to solve but I think it shouldn't happen that way.
Moderator: GZDoom Developers
Rachael wrote:The importance of simple examples in bug reports
Graf Zahl wrote:What's there to test? Yes, the check is not z-sensitive. I know...
if(GetActorZ(0) < 96.0)
{
do stuff
}
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