[Fixed] Setting Menu.Animated to true does nothing

Bugs that have been investigated and resolved somehow.

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Setting Menu.Animated to true does nothing

Postby Player701 » Wed Nov 25, 2020 12:46 am

I've decided to post a report here because it should be harder to lose track of than of the thread in "EditingHelp/Scripting".

The source code currently has a function to check if the current menu is animated, but it's not called from anywhere. This is where it's called in Raze source. I can fix this issue locally in GZDoom by modifying the code of TryRunTics in the same way: replacing "r_NoInterpolate" with "(r_NoInterpolate && !M_IsAnimated() && gamestate != GS_INTERMISSION && gamestate != GS_INTRO)". However, I'm not sure whether the gamestate checks are Raze-specific, so I can't make a PR at the moment. Leaving this for Graf or other devs to resolve.
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Joined: 13 May 2009
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Re: Setting Menu.Animated to true does nothing

Postby Graf Zahl » Fri Dec 11, 2020 4:52 am

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Joined: 19 Jul 2003
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