MODELDEF scaling affects normals

Is there something that doesn't work right in the latest GZDoom? Post about it here.

Moderator: GZDoom Developers

Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.

If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!

MODELDEF scaling affects normals

Postby Marisa Kirisame » Wed Nov 18, 2020 7:30 pm

This is something that I found out by accident while running some tests. As it turns out, normals on models appear to be affected by modeldef scaling, even though... they technically shouldn't?

A sample to reproduce this bug is linked here. The effects can be seen by having SSAO on and setting gl_ssao_debug to 4.
User avatar
Marisa Kirisame
ZScript Crimester
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Return to Bugs

Who is online

Users browsing this forum: No registered users and 1 guest