darken2.wad MAP11 silent door

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darken2.wad MAP11 silent door

Postby Player701 » Wed Nov 11, 2020 12:46 am

In The Darkening Episode 2 MAP11, there is a "jammed" blazing door that does not make an opening sound in GZDoom. It only plays its closing sound, and only when it closes by itself (not manually). In PrBoom-Plus 2.5.1.4, the behavior is different: the door plays all sounds correctly except when closed manually. So I guess this may be a case of the so-called "undefined behavior", but I still thought I'd report this inconsistency. I think the door should play both its opening and closing sounds in all cases regardless of how it is activated.

To reproduce, get the PWAD (see the link above) and use the following command-line parameters:

Code: Select allExpand view
gzdoom -iwad doom2 -file darken2.wad -nomonsters -warp 11 +"warp -1888 -656"

Turn right to see the door in question. When you open it, it doesn't play a sound.

Tested in GZDoom 4.5.0 and g4.6pre-8-g6e3a4c590.
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Player701
 
 
 
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