[4.5.0] Endoom crash

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[4.5.0] Endoom crash

Postby InsanityBringer » Sun Nov 08, 2020 9:41 pm

I have no idea if this is related to this, but when closing the ENDOOM dialog after closing GZDoom g4.5.0, I reliably get a crash. However, in order to trigger it, you need to start a map first. Once a map is loaded, you can quit GZDoom, and trying to close the ENDOOM screen will cause the crash.

Crash report and .ini in case settings are important are attached.

edit: mysteriously this has stopped happening under my current settings. One of those bugs, fuun..
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Re: [4.5.0] Endoom crash

Postby InsanityBringer » Mon Nov 09, 2020 12:39 pm

I've experimented with this further, and it seems the crash only happens if you have only used the software renderer in a session. If you start with or switch to the hardware renderer at any point when the map is loaded, it won't crash.
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Re: [4.5.0] Endoom crash

Postby Player701 » Mon Nov 09, 2020 2:18 pm

I could not reproduce the crash on my laptop. Will try on my desktop PC tomorrow. However, I discovered another issue with ENDOOM during testing.
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Re: [4.5.0] Endoom crash

Postby drfrag » Mon Nov 09, 2020 2:33 pm

I cannot reproduce it with the OpenGL backend.
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Re: [4.5.0] Endoom crash

Postby InsanityBringer » Mon Nov 09, 2020 2:51 pm

Hmm, yeah, I guess it's a vulkan thing, since I basically always use vulkan. It doesn't happen on OpenGL here.
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