[GZDoom] Retro HUD got stretched if over 16:9 ratio

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Re: [GZDoom] Retro HUD got stretched if over 16:9 ratio

Postby Yarn366 » Wed Nov 11, 2020 1:57 am

I just now found that the "the end" text at the end of Doom's bunny scroller has a similar (and probably the same) problem: it looks right at 16:9 and narrower, but at any wider aspect ratio it gets stretched. And as with the status bar, the wider the aspect ratio is, the more the text gets stretched--and at insanely wide ratios, the text gets wider than the (vanilla) background image! This happens regardless of the aspect ratio of the background image; only the screen aspect ratio matters.

The difference here is that there is no option (that I'm aware of) to adjust the scaling of that text.
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Re: [GZDoom] Retro HUD got stretched if over 16:9 ratio

Postby Trimint123 » Wed Nov 11, 2020 5:53 am

Yarn366 wrote:I just now found that the "the end" text at the end of Doom's bunny scroller has a similar (and probably the same) problem: it looks right at 16:9 and narrower, but at any wider aspect ratio it gets stretched.


Did you tried it with the Widescreen graphics included in the latest GZDoom?
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Re: [GZDoom] Retro HUD got stretched if over 16:9 ratio

Postby drfrag » Wed Nov 11, 2020 8:02 am

Yarn366 wrote:Does it still look stretched if you enable HUD Options -> Scaling Options -> HUD preserves aspect ratio?

Now it looks correct but i can't test higher aspect ratios anyway.
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Re: [GZDoom] Retro HUD got stretched if over 16:9 ratio

Postby Yarn366 » Wed Nov 11, 2020 6:39 pm

Trimint123 wrote:
Yarn366 wrote:I just now found that the "the end" text at the end of Doom's bunny scroller has a similar (and probably the same) problem: it looks right at 16:9 and narrower, but at any wider aspect ratio it gets stretched.


Did you tried it with the Widescreen graphics included in the latest GZDoom?

Yes I did, and the behavior is exactly the same.


drfrag wrote:
Yarn366 wrote:Does it still look stretched if you enable HUD Options -> Scaling Options -> HUD preserves aspect ratio?

Now it looks correct but i can't test higher aspect ratios anyway.

In Options -> Set video mode, set "Resolution scale" to Normal (to avoid stretching), then set "Force aspect ratio" to 21:9; this should give you a proper 21:9 viewing area (and is sufficient for reproducing this bug). To test custom aspect ratios, first set "Force aspect ratio" to Off (to avoid stretching this time, since "Resolution scale" will change to Custom), then change the "Custom Width" and "Custom Height" values to whatever you want, then select one of the "Apply Changes" options.
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