VisibleAngles 158,-158 missing rendering

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VisibleAngles 158,-158 missing rendering

Postby Logan MTM » Wed Nov 04, 2020 6:52 pm

Something is wrong with angle "5", in this case: VisibleAngles 158,-158

Code: Select allExpand view
ACTOR TESTE1 8981
{
+MASKROTATION
VisibleAngles 22,-22 // XXXXA1
VisiblePitch -180, 180

States
 {
 Spawn:
 VILE F 1
 Loop
 }
}

ACTOR TESTE2 : TESTE1 8982
{
VisibleAngles 23,68 //XXXXA2
}

ACTOR TESTE3 : TESTE1 8983
{
VisibleAngles 68,113 //XXXXA3
}

ACTOR TESTE4 : TESTE1 8984
{
VisibleAngles 113,158 //XXXXA4
}

ACTOR TESTE5 : TESTE1 8985
{
VisibleAngles 158,180 ////XXXXA5 Part 1 <<<<<<<<<<<<<< Need to devide to work. See ACTOR TESTE9
}

ACTOR TESTE6 : TESTE1 8986
{
VisibleAngles -113,-158 //XXXXA6
}

ACTOR TESTE7 : TESTE1 8987
{
VisibleAngles -68,-113 //XXXXA7
}

ACTOR TESTE8 : TESTE1 8988
{
VisibleAngles -22,-68 //XXXXA8
}

ACTOR TESTE9 : TESTE1 8989
{
VisibleAngles -180,-158 //XXXXA5 Part 2 <<<<<<<<<<<<<<<<<<<<< The only way to make it work
}
Last edited by Logan MTM on Wed Nov 04, 2020 6:57 pm, edited 1 time in total.
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Re: VisibleAngles 158,-158 missing rendering

Postby wildweasel » Wed Nov 04, 2020 6:53 pm

Do you have a runnable example file?
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Re: VisibleAngles 158,-158 missing rendering

Postby Logan MTM » Wed Nov 04, 2020 6:57 pm

Just a sec!

Done!
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Re: VisibleAngles 158,-158 missing rendering

Postby Logan MTM » Sat Nov 07, 2020 12:43 pm

I need a little feedback here. How to define the sprite angle 5 aka back side? The front side is 22, -22 and looks clear to me. But, what about Backside?
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