[g4.5pre-383] Problem with polyobj shadows

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boris
Posts: 698
Joined: Tue Jul 15, 2003 3:37 pm

[g4.5pre-383] Problem with polyobj shadows

Post by boris »

Lights will not make polyobjs casts shadows unless the light also casts shadows from "normal" geometry.



Example map is attached.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 47987
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [g4.5pre-383] Problem with polyobj shadows

Post by Graf Zahl »

Hm, this one's a problem. For performance reasons any light checks if it touches some geometry before deciding to be subjected to shadowmapping.
For technical reasons this cannot handle polyobjects - but removing the check can cause serious performance issues.

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