[g4.5pre-383] Problem with polyobj shadows

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[g4.5pre-383] Problem with polyobj shadows

Post by boris »

Lights will not make polyobjs casts shadows unless the light also casts shadows from "normal" geometry.

Example map is attached.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: [g4.5pre-383] Problem with polyobj shadows

Post by Graf Zahl »

Hm, this one's a problem. For performance reasons any light checks if it touches some geometry before deciding to be subjected to shadowmapping.
For technical reasons this cannot handle polyobjects - but removing the check can cause serious performance issues.

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