[g4.5pre-383] Problem with polyobj shadows

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[g4.5pre-383] Problem with polyobj shadows

Postby boris » Sat Oct 31, 2020 4:41 am

Lights will not make polyobjs casts shadows unless the light also casts shadows from "normal" geometry.



Example map is attached.
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Re: [g4.5pre-383] Problem with polyobj shadows

Postby Graf Zahl » Sat Oct 31, 2020 4:54 am

Hm, this one's a problem. For performance reasons any light checks if it touches some geometry before deciding to be subjected to shadowmapping.
For technical reasons this cannot handle polyobjects - but removing the check can cause serious performance issues.
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Graf Zahl
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