https://www.dropbox.com/s/d3xeup7qe4o5n ... t.wad?dl=1
I was attempting to demonstrate an issue with a project, and I was unable to recreate it (hence the portal in the map) but it seems to show off another bug anyhow - the fact that GZDoom doesn't colorize the walls at all using Doom 64 sector colorizing at all.
Is this by design or is this an oversight?
3D Sector Walls Are Not Colorized by D64 Lighting
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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